Ernest Axton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large brown jacket. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Insane, Addict. Bonds: Adventurer, Slave. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 6)
Armor Class 13
Hit Points 6 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 7 (-2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 500 gp. Banded agate (5 gp). Onyx (60 gp). Emerald (900 gp). 1 Minor magic item. 1 Minor magic item.
Panana Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a wide-brimmed hat to hide her balding. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Energy wise she seems alert and responsive.
History: The child of southern immigrants she idolized her father. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.
Motivation: She's repulsed by the PC.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Carlin Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a Stetson hat to hide her balding. Her green eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was a soldier and died while she was still young. Carlin was left her mother's suit of armor and trained in its use and care. She has since lost track of the people in her past.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Entrepeneur, Joker. Bonds: Family, Religious, Military. Occupation: Cook
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 36000 sp. 1 Minor magic item.
Anastrianna Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'4" and wears a robe, a symbol of the four houses of cards around her neck, and a hand crossbow on her belt. Her right hand appears badly burned and disfigured. She wears a small hat to cover her moderate length black hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village she learned the ways of the warrior from her father. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anastrianna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is wracked by social anxiety.
Ideals: Fighting, Joker. Flaws: Addict, Fearful. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 10 pp. Golden yellow topaz (1000 gp). Aquamarine (1000 gp). 1 Minor magic item.
Merihim Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He has no hair. He has black eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Merihim lived on a farm with his father, near the main road leading to a nearby town. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Philantrophist, Artistic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: Just what you see.
Drifting In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tight fighting clothing, which leaves very little to the imagination. She wears her gray fur down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She speaks before she thinks and is too direct. She is afraid of women and trembles around them
History: Born in the north to a Sailor, Drifting learned a great deal about her mother's area of expertise. A gifted student she started as a Cartwright, but she got bored and became a Sailor. She tends to her Sailor job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Insane, Impulsive, Shy. Bonds: Job. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 50 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 19 (+4) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Eleanor Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her chestnut hair is well kept. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eleanor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son
Ideals: Joker, Fighting. Flaws: Forgetful. Bonds: Attractive, Family. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
