Dagger Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a pastel and black robe with the hood down. His fur is short and lavender. His yellow unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He feeds upon the attention of others.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Dagger's homeland. Dagger decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Professionalism, Fighting. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Ploughman
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 13)
Armor Class 11
Hit Points 59 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Orc, Terran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. Bloodstone (30 gp). Banded agate (11 gp). Eye agate (11 gp). Coral (110 gp).
Trynnicus Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a green poncho over his likewise colored trousers and shirt. He sports a flattop crest cut. His gold eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.
History: Trynnicus was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Job, Family. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 13
Hit Points 52 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item.
Bundrigo Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears long strands of aquamarine and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bald on top and has large blonde tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is skeptical of what others tell him and is slow to trust.
History: The child of a Fletcher, who enjoyed hunting, Bundrigo was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Nature. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4
Possessions: 300 gp. Silver pearl (70 gp). Golden pearl (70 gp).
Gale Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He keeps his black fur in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.
History: Born to a Sellsword, his mother struggled to pay the bills. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gale was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants revenge against dire rats.
Flaws: Selfish, Fearful. Bonds: Poor, Slave, Enemies. Occupation: Weaver
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 102 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 11000 sp. Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flask Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with top hat. He wears a top hat to cover his moderate length red fur. He has hazel eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.
History: The child of southern immigrants he idolized his mother. Flask was born on a far southern plains where he grew up under the tutelage of his mother, an expert Barber. He became a Barber soon after.
Motivation: To pay off his debts; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Nature, Immigrant, Job, Debt. Occupation: Barber
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 6000 sp. Citrine (80 gp). Brown-green garnet (130 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euphemia Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'10" has a big stupid grin on her face most of the time. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has brown hair. She is very pretty but has cold, dead eyes.
Personality: She is extraordinarily eccentric. She has a small toy that she constantly fidgets with.
History: Born in the south to a Miner, Euphemia learned a great deal about her mother's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. She struck the Miner job and began her own company from there.
Motivation: To pay off her debts; and to be a sculptor again
Flaws: Insane, Addict, PTSD. Bonds: Attractive, Job, Debt. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 42 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
Sannl Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a worn and beaten armor. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is happy with her job as a Merchant. She turns her eye from what people do, preferring to live and let live. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Sold as a small child to a brothel owner, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Merchant job and began her own company from there.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Ugly, Insane. Bonds: Job, Military, Mentor. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 89 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1700 gp. Red spinel (70 gp). Tiger eye turquoise (16 gp). Rich purple corundum (600 gp). Moss agate (16 gp). Rhodochrosite (16 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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