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Advanced [show]


Valida Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She usually wears her brown robe and has her kukri always slung over her shoulder. She keeps her white hair in a flapper bob. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a pair of adventurers, Valida grew up listening to her father's many stories. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats.

Ideals: Athletic, Gifted. Bonds: Attractive, Enemies, Adventurer. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Valida Helcral, Female Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1000 sp.


Social Check DCs


Jarana Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'1". She wears rags and sports a simple walking cane. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She uses divination through singing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She made a point of taking high paying jobs and getting most of it up front. She has worked as a Ruler like her father before her.

Motivation: She desires power and/or immortality.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Ruler

Voice: Speaks in third person

Attributes [hide]

Jarana Graybeard, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)11 (+0) 6 (-2)7 (-2)
Skills Acrobatics +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 260 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lavinia Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This woman is wearing a long, white, dusty cloak, and sports empty pouches on her belt. She is bald on top and has large brown tufts of hair around her ears. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Lavinia grew up listening to her father's many stories. She struck it rich when she found rare goods in large quantities. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend; and wants a kiss

Flaws: Ugly, Insane, Sensitive. Bonds: Has a crush, Adventurer, Rich. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Lavinia Underbough, Female Halfling Aristocrat 15
Small (2'9") Halfling, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 119 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 14 (+2)16 (+3)
Skills Persuasion +8, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Halfling, Giant, Goblin
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 1000 pp. Jasper (20 gp). Fiery yellow corundum (500 gp). Moonstone (20 gp). Aquamarine (800 gp). Rock crystal (20 gp). Moonstone (20 gp). Violet garnet (800 gp). Violet garnet (800 gp). Carnelian (20 gp). Pink diamond (3000 gp). 1 Medium magic item.


Social Check DCs


Whurbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his blue eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Optimist. Bonds: Attractive, Religious, Military, Immigrant. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Whurbin Dankil, Male Dwarf Bard 9
Medium (4'2") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 67 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)12 (+1) 15 (+2)8 (-1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1000 gp. Rock crystal (50 gp). Golden yellow topaz (1500 gp). Freshwater pearl (16 gp). Deep green spinel (110 gp). Rose (50 gp). Hematite (16 gp). Smoky quartz (50 gp). Moss agate (16 gp).


Social Check DCs


Great Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is renowned for her bright pastel dresses and hats. Her cinnamon fur is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Great speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was born a particularly ugly child, much to the horror of her parents. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Revenge; and nothing but the best is good enough for her

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Cook

Voice: German accent

Attributes [hide]

Great Of Wine, Female Tabaxi Warlock 2
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)17 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Bilbron Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'4" and dresses in collared shirts and wears a proper scarf over his head. His right hand appears badly burned and disfigured. He has a blonde handlebar mustache and slicked back blonde hair. This brown eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He has money and likes to spend it; and marry his sister to traveling adventurers

Ideals: Joker, Extrovert. Bonds: Rich, Family. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Bilbron Oomtrowl, Male Gnome Wizard 6
Small (3'4") Gnome, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 600 gp.


Social Check DCs


Fenriz Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an entirely black suit with white socks and a vest with buckled shoes. His whole body is exceptionally muscular. He wears his chestnut hair up. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: Sold as a small child to a slaver, Fenriz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Bonds: Immigrant, Adventurer, Mentor, Criminal record. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Fenriz Debauchery, Male Tiefling Barbarian 8
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 76 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)17 (+3) 18 (+4)17 (+3)
Skills Intimidation +6, Nature +6
Senses Passive Perception 14
Languages Common, Infernal, Undercommon, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Brass mug with jade inlays (500 gp).


Social Check DCs

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