Flask Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is physically well-built. Her gray fur is knotted and matted. This amber eyed easterner is not easily forgotten.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She receives visions of the future at random moments
History: She was born to a criminal king-pin and mafia family Flask abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She used her abilities to trick people and travel the world for free.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Bonds: Poor, Nature, Criminal record, Adventurer. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 pp.
Sindri Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple tan robe with grey stripes complete with hood and is in decent physical shape. He keeps his blonde hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He comes from a rich southern family. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a crush on the local Bather; and sabotage a competitor
Flaws: Forgetful, Antagonistic. Bonds: Job, Rich, Has a crush. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 47 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. A delicate brass dragon egg (90 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). 1 Minor magic item.
Cairn Open, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. He wears a Stetson hat to cover his moderate length red hair. His fierce black eyes like to dwell on things.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cairn took refuge in the ruined castle and found the beat up falchion and armor he uses now. He has drifted from career to career and currently works as a Hunter.
Motivation: Wants to raise his children well; and he is unsatisfied with his job
Flaws: Mundane, Impulsive. Bonds: Nature, Job, Family. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 19 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Gnoll, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Theirastra Ariessus, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She wears a worn and beaten armor. She has done her best to style her white hair to look like a famous performer. Her green eyes lackadaisically let the world flow into them.
Personality: She is happy with her job as a Ploughman. She turns her eye from what people do, preferring to live and let live. She also is a firm believer in the womanly ideal.
History: Theirastra was raised in a hard working conservative environment. She found a children's book about a Elf Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and wants her loneliness to end
Flaws: Impulsive. Bonds: Job, Adventurer, Has a crush. Occupation: Ploughman
Voice: Stutters
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Goblin, Ignan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Red-brown spinel (130 gp).
Mozikth Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his white crest down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Revenge.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Courier
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 53 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 6000 sp.
Bertram Walcott, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dark leathers with embroidery. He keeps his long white hair kept up in a rat tail. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a habit of throwing himself into exceedingly dangerous situations.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Ugly, Cynical, Impulsive. Occupation: Barber
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Avice Weston, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a grey cloak and cross-gartered black stockings, and is pretty ugly. Her blonde hair is braided into rings. Her eyes are violet and catlike.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is frequently practicing swordplay.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Flaws: Ugly, Shy, Antagonistic. Bonds: Military, Immigrant. Occupation: Junk Dealer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!