Kilvar Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 3'11" and is dressed in an above average manner. His right leg appears badly burned and disfigured. His blonde hair is cut jaggedly and amateurishly. He has violet eyes and a grey hat with a tan feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. As long as the job gets done he does not care how it got done.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: Retire the richest man in the west.
Ideals: Professionalism, Entrepeneur. Flaws: PTSD. Bonds: Attractive. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 200 sp. 1 Breastplate.
Adrik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the west. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Sold as a small child to a brothel owner, Adrik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Pacifist. Bonds: Rich, Mentor, Military. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 41000 sp. Violet garnet (400 gp). Sard (60 gp). Citrine (60 gp). 1 Minor magic item.
Eldon Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man sports tan clothing, slightly heavier than average wear, and a wedding ring on his left hand. His auburn hair is singed and shortened. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.
History: Gifted from a young age, Eldon studied abroad. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Bather
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 gp.
Myria Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her silver hair has been sun bleached extensively. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Myria embodies much of what other species detest in the Halflings. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now mingles about in high society.
Motivation: Her spouse's relatives view her with great suspicion.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Family. Occupation: Adventurer
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (1000 gp). 1 Silk rope. 1 Climber’s kit. 1 Climber’s kit.
Qemuel Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze. His purple hair is lengthy and is close to two feet long. His black eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.
History: He got into the Masseuse business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Masseuse for the past few years.
Motivation: Sabotage a competitor.
Ideals: Impeccable, Persistence. Flaws: PTSD. Bonds: Rich, Job. Occupation: Masseuse
Voice: Irish accent
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1500 sp. Blue quartz (7 gp). Freshwater pearl (7 gp). Eye agate (7 gp).
Sindri Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His hair is auburn, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Sindri will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and to get a good night's sleep
Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Banker
Voice: Timid voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Alberich Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is dressed in a clean grey cloak covering his clean studded leather, and sports empty pouches on his belt. His hair is cut close to his head. He has hazel eyes and a grey hat with a red feather.
Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the south. His father was a soldier and died while he was still young. Alberich was left his father's suit of armor and trained in its use and care. He struck the Roofer job and began his own company from there.
Motivation: He's attracted to the PC; and to settle down with his crush
Flaws: Antagonistic. Bonds: Job, Immigrant, Military, Has a crush. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
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Their contribution stands as a beacon of hope for all adventurers!
