Claira Aloro, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She is searching for what she claims is her rightful reward.
Motivation: Doesn't want to be a Unemployed and was forced into it by her family; and wants to open a new tavern
Bonds: Immigrant, Job, Rich, Family, Adventurer. Occupation: Unemployed
Voice: Booming voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 5 (-3) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
Cloud Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'0". He wears a fine chain shirt which he covers with brown colored cloaks and clothing, and his gloved hand is found clutching a axe. He wears his white fur down. His face is scarred and worn.
Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Armorer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 4000 sp. Star ruby (500 gp). Alexandrite (1600 gp). Obsidian (5 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mary Clare, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She sports grey clothing, slightly heavier than average wear. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her thin eyebrows rest above her beady brown eyes.
Personality: Mary wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... Animals are drawn to her, and she is able to talk to them.
History: She comes from a rich northern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted martial powers by her dying sister.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Disciplined, Gifted, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Kite In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a pastel armored body suit, with a simple tan line shooting up and back down. His cinnamon fur is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.
History: Born to a Fletcher, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Kite and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is content
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 400 gp.
Jelenneth Netyoive, Female Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears tight fitting clothing which further accentuates her frame. With wild white hair. Her fierce gray eyes like to dwell on things.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She inherited the family business which she has now maintained for 7 years.
Motivation: Wishes to resurrect an old love; and wants to open a new tavern
Ideals: Disciplined, Justice. Bonds: Attractive, Rich, Job, In love. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item.
Rohesia Stansfield, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is styled in orderly dreadlocks. She has gleaming, smiling gray eyes.
Personality: She is fixated on the number 62. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Rohesia was raised in a hard working conservative environment. Rohesia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rohesia decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and someone believes her a fraud
Flaws: Insane. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Tailor
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp.
River On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She tends to wear a large pastel jacket. Her orange fur is long and unkept. Her otherwise smooth face is marked with small tiny scars.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. As long as the job gets done she does not care how it got done.
History: She was born several months after her father was called into army service. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To protect her home; and expand her business
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Military, Rich, Guardian. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 11000 cp.
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