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NPC Generator

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Advanced [show]


Nalral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown coat over a grey low-cut shirt, and a small hat upon his head. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Nalral Gorunn, Male Dwarf Rogue 10
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 9
Hit Points 45 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 1700 gp. Blue quartz (13 gp). Amethyst (80 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His long silver hair reaches down to his waist. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. He worked as a nervous Spice Merchant and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Jocelyn Azzo, Male Half-Elf Cleric 3
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 11 (+0)6 (-2)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Weld, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey costume with the symbols of the sun god on his torso, he is not a threatening figure. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can't help but pocket interesting objects he comes across

History: He was born in a small desert village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Terse. Bonds: Criminal record, Nature, Mentor. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Alexandre Weld, Male Human Barbarian 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)7 (-2) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Eida Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, she has a hard time making friends. She works hard and plays hard.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and she is greedy

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Eida Bigheart, Female Halfling Wizard 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eva Fulton, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a grey vest and prefers yellow and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her silver hair in a flapper bob. Her amber eyes dart from person to person to random spaces in the air.

Personality: Eva is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Eva was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. She found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Ugly, Forgetful. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Eva Fulton, Female Human Expert 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)18 (+4) 13 (+1)8 (-1)
Skills Insight +3, Nature +6
Senses Passive Perception 11
Languages Common, Orc, Gnome, Druidic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Hobart Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is always cut to a buzz. His thin eyebrows rest above his beady violet eyes.

Personality: A skeptical and narcissistic man, Hobart's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Painter

Voice: Russian accent

Attributes [hide]

Hobart Goldfound, Male Halfling Wizard 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)9 (-1) 16 (+3)17 (+3)
Skills History +2, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Deep blue spinel (1200 gp). Golden pearl (40 gp). Freshwater pearl (12 gp). Silver pearl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is lengthy and is close to two feet long. His gold eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Bricklayer.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Ahrim Sanity, Male Tiefling Aristocrat 4
Medium (5'0") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 14 (+2)17 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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