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NPC Generator

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Advanced [show]


Pushkrimp Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is singed and shortened. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Pushkrimp will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Pushkrimp grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Rich, Adventurer. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Pushkrimp Bentham, Male Half-Orc Rogue 3
Medium (5'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Lapis lazuli (10 gp). Violet garnet (800 gp). White pearl (50 gp).


Social Check DCs


Flask Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, brown, dusty cloak. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a dagger on it. Her fur is brown, silky, and of moderate length. She wears large thick round spectacles.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Animals are drawn to her, and she is able to talk to them.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Meet up once more with her childhood friend; and marry her sister to traveling adventurers

Ideals: Gifted, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Family, Adventurer. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Flask Peak, Female Tabaxi Adept 10
Medium (4'10") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Insight +4, Religion +6
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 14000 sp. Tiger eye turquoise (10 gp). Deep blue spinel (600 gp). Obsidian (10 gp). Banded agate (10 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bucklal Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. He has chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: He wants revenge against gnolls; and to unite with his sister

Ideals: Philantrophist. Flaws: Terse. Bonds: Mentor, Family, Enemies. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Bucklal Whispermouse, Male Halfling Paladin 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 8000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 3 Alchemist’s fire.


Social Check DCs


Clerebold Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. His moppish blonde hair is in a traditional bowl cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and meet up once more with his childhood friend

Flaws: Insomniac, Secretive. Bonds: Has a crush, Family, Adventurer. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Clerebold Kendal, Male Human Barbarian 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)8 (-1) 11 (+0)13 (+1)
Skills Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Bernard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away

Ideals: Fighting, Logical. Flaws: Ugly, Secretive. Bonds: Enemies. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Bernard Birkenhead, Male Human Adept 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +0, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp.


Social Check DCs


Jezebeth Art, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman is well dressed, but even with her fine clothing she looks run-down and is in decent physical shape. She has dyed her greying dark red hair a little too much giving a sharp dark red color. Her skin is flawless and her white eyes scan people very quickly.

Personality: Her tongue was cut out and she uses sign language. She misses her home and complains about the freezing weather, even in summer.

History: Her parents moved while she was still in utero so she is the first generation to be born here. While studying, she fell in love. They married and had a son. She left for the north, certain she would find work there.

Motivation: Wants to open a new tavern; and wishes to resurrect an old love

Flaws: Disease. Bonds: Attractive, Immigrant, In love, Job. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Jezebeth Art, Female Tiefling Barbarian 2
Medium (4'10") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +5, History +4
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 290 gp.


Social Check DCs


Symma Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a moderate pudge and is not very fit. Her golden hair is lengthy and is close to two feet long. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She uses divination through singing.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and she is compelled to act according to her religious beliefs

Ideals: Optimist, Gifted, Artistic. Flaws: Insane. Bonds: Religious. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Symma Ironhide, Female Gnome Bard 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Minor magic item.


Social Check DCs

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