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NPC Generator

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Advanced [show]


Thea Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She carries with her a set of bows, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has golden hair. Her face is covered beneath a completely black helmet.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Fighting, Opinionated. Flaws: Ugly, Shy. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Thea Hogcollar, Female Halfling Paladin 5
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Zûgor Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. He has a dull look in his amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a necromancer, Zûgor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Slave, Mentor. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Zûgor Clapham, Male Half-Orc Sorcerer 7
Medium (6'3") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 900 gp.


Social Check DCs


Trym Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She likes to wear white tank tops with brown skirt. She sports silver long hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She believes the world needs to unite to get rid of orcs once and for all.

History: When she was but 4 years old her parents immigrated from the west. In her 16th year, her parents were killed by a orcs raid, leaving Trym alone in the world. After a stint in an orphanage, she was adopted. She left for the west, certain she would find work there.

Motivation: Revenge; and wants to work out more often

Ideals: Athletic. Bonds: Attractive, Job, Enemies, Immigrant. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Trym Goldfound, Female Halfling Wizard 4
Small (2'11") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 100 gp. 1 Climber’s kit. 1 Masterwork Artisan’s tools. 1 Crowbar. 1 Backpack.


Social Check DCs


Flame In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her black fur, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is business-like. She takes instructions and follows them to the letter. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Flame was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Barber, but she got bored and became a Shipwright. She then took over the family business and is one of the better Shipwright for hire.

Motivation: To be a Barber again; and she'd like to take her coworkers down a peg

Ideals: Professionalism. Flaws: Insane, Depressed. Bonds: Job, Poor. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Flame In the Wind, Female Tabaxi Ranger 12
Medium (5'10") Tabaxi, Lawful Good (CR 12)
Armor Class 13
Hit Points 88 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 10 (+0)16 (+3)
Skills Insight +4, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 300 pp. Zircon (40 gp). Moss agate (10 gp). Tiger eye turquoise (10 gp). Red-brown spinel (60 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long white hair reaches down to his waist. His amber eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the east. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To protect his home; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Pacifist. Bonds: Criminal record, Mentor, Adventurer, Guardian. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Naill Gentry, Male Half-Elf Sorcerer 6
Medium (5'11") Half-Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Deception +6, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Orc
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 30000 cp.


Social Check DCs


Delre Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. She sports a flattop hair cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a small toy that she constantly fidgets with.

History: Delre was born with her mother's beautiful face. There was a wharf not far from home where she often wandered off to fish. She got away from her former life and has fallen to alcoholism.

Motivation: Wishes to resurrect an old love.

Flaws: Antagonistic, Addict. Bonds: Poor, Attractive, Nature. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Delre Glanhig, Female Dwarf Cleric 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 12 (+1)4 (-3)
Skills Investigation +3, Performance -1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp.


Social Check DCs


Ahinar Horineth, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a weathered and beat up set of banded mail beneath an oversized blue coat. She is muscular with a powerful set of arms. She has slicked back chestnut hair. Her gray eyes lackadaisically let the world flow into them.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born into a rich family. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. After months of barely getting by, Ahinar managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Wants to raise her children well; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic. Bonds: Rich, Family, Criminal record. Occupation: Actor

Voice: Smoker's lung

Attributes [hide]

Ahinar Horineth, Female Elf Wizard 9
Medium (4'9") Elf, True Neutral (CR 9)
Armor Class 12
Hit Points 16 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)12 (+1) 16 (+3)5 (-3)
Skills Perception +6, Stealth +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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