Enidda Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She sports blue clothing, slightly heavier than average wear. She has wavy auburn hair. This brown eyed northerner is not easily forgotten.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Gifted from a young age, Enidda studied abroad. Brilliant and gifted she never wanted to apply herself. She tends to her Guard job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and balancing her hectic life and new guard responsibilities is difficult
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Silver pearl (150 gp). Silver pearl (150 gp). Tourmaline (150 gp). 1 Everburning torch.
Varis Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A 4'9" western man, he wears a violet armored body suit, with a simple black line shooting up and back down. His hair is long and golden with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His fierce violet eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Half-Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many dire rats want him driven away.
Ideals: Justice. Flaws: Disease. Bonds: Enemies, Adventurer. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Violet garnet (600 gp).
Akmen Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears black leather gloves, a black jacket, and tight pants. His blue hair is greasy and uncared for. His ears are large.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Akmen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the north, but his parents moved at a very young age to the east. Through the years after Akmen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Akmen's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Akmen and his spouse have recently divorced.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Immigrant. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 400 sp.
Spring Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a pastel top hat and pastel clothes. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her black fur is greasy and uncared for. Her green eyes are slightly larger than normal.
Personality: She likes to make people angry or surprised. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She got into the Shipwright business at a young age. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Spring and her spouse have recently divorced.
Motivation: To unite with her brother; and wants to raise her children well
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Job. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 14)
Armor Class 14
Hit Points 49 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
Possessions: 6000 gp. Carved bone or ivory statuette (80 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.
Drifting Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel coat over a black low-cut shirt, and a small hat upon his head. His beige fur is braided into rings. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: An old rival family wants him found; and wants to have a good time and be beloved
Ideals: Gifted, Optimist. Bonds: Criminal record, Family. Occupation: Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 sp. Blue quartz (9 gp).
Finellen Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case, and she perpetually has her glaive ready. She has a very tight haircut. This brown eyed westerner is not easily forgotten.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Engraver arts, while her father instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Finellen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Finellen. After months of barely getting by, Finellen managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Rich, Criminal record. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 39 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Sylvan, Ignan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1100 gp. Pink pearl (70 gp). Alexandrite (1200 gp). Freshwater pearl (6 gp). Rock crystal (30 gp). Deep blue spinel (1200 gp).
Kody Carlton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Mercenary. His chestnut hair is cut jaggedly and amateurishly. His eyes are a pleasant violet.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kody took refuge in the old dungeon and found the beat up sickle and armor he uses now. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Opinionated. Bonds: Nature, Immigrant, Job, Military. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 60 gp. Brown-green garnet (40 gp).
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