Orryn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in an above average manner. He keeps his blonde hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.
History: Orryn was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep.
Ideals: Gifted, Persistence. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Shava Elsing, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a robe, a symbol of her god around her neck, and a longsword on her belt. She has white hair. She wears large thick round spectacles.
Personality: She exudes charisma. She is a tour de force of persuasion. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted arcane powers by her dying sister.
Motivation: To end her boredom.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 42 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 4 (-3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 120000 cp. Black opal (900 gp). Violet garnet (600 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item.
Eggren Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is renowned for her bright green dresses and hats. Her copper crest has been sun bleached extensively. She has gleaming, smiling red eyes.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Athletic, Justice. Flaws: Disease. Bonds: Enemies, Has a crush, Adventurer. Occupation: Beggar
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 12)
Armor Class 10
Hit Points 69 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: Aquamarine (200 gp). Alexandrite (200 gp). Deep green spinel (40 gp). Black pearl (200 gp). Rock crystal (40 gp). Rock crystal (40 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Irann Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this woman is wearing a long, blue, dusty cloak. She keeps her long blonde hair kept up in a rat tail. She has gleaming, smiling amber eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised by priests from a young age. Like her father and her sister before her, after school she went straight into learning to become a Banker. She has set out to sabotage the competition.
Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern
Bonds: Job, Religious, Mentor, Military. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 110 pp. Obsidian (5 gp). Zircon (30 gp). Chalcedony (30 gp).
Leaf Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has lavender fur. He has a dull look in his green eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Spy business at a young age. He worked as a nervous Spy and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Bonds: Religious, Job, Adventurer, Has a crush. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 30 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 220 pp. Azurite (10 gp). Jet (60 gp).
Mindartis Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His broad hat is riddled with cuts and holes. He has a dull look in his violet eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.
History: He was born in the west, but his parents moved at a very young age to the south. Mindartis was born on a far western plains where he grew up under the tutelage of his mother, an expert Dyer. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 4000 sp.
Left-Handed Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats, and carries spears. He has dyed his greying gray fur a little too much giving a sharp gray color. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To pay off his debts; and seeks redemption
Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Enemies, Criminal record, Debt. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
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