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Advanced [show]


Windy In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her white fur is long and unkept. Her hazel eyes peer out from beneath her top pastel hat.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She got into the Detective business at a young age. She made a point of taking high paying jobs and getting most of it up front. She's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: To reunite with her old friends; and obtaining odd cultural half-elven artifacts is her passion

Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Windy In Shadow, Female Tabaxi Paladin 9
Medium (6'2") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 79 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp. Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nagrette Jacobs, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a long, black, dusty cloak. She has wavy blonde hair. She is very pretty but has cold, dead eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Gifted from a young age, Nagrette studied abroad. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nagrette grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nagrette. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Criminal record, Job. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Nagrette Jacobs, Female Half-Orc Commoner 5
Medium (5'7") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Faral Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing a long, blue, dusty cloak. Her hair is blonde, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Faral is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Faral was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. By chance she met her brother recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a knight and was forced into it by her family

Ideals: Athletic, Extrovert. Flaws: Insomniac, Impulsive. Bonds: Attractive, Family. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Faral Tiltathana, Female Elf Cleric 9
Medium (4'11") Elf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 12 (+1)7 (-2)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1100 gp. Jasper (50 gp). Citrine (50 gp). Freshwater pearl (5 gp). Carnelian (50 gp). Moss agate (5 gp). Chrysoberyl (130 gp).


Social Check DCs


Senteq Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail, and carries maces. His brown hair is lengthy. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Senteq fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Fighting, Disciplined. Flaws: Ugly, Lazy. Bonds: Mentor. Occupation: Courier

Voice: Whispers

Attributes [hide]

Senteq Tarkelby, Male Gnome Adept 9
Small (3'8") Gnome, Neutral Evil (CR 9)
Armor Class 13
Hit Points 80 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)12 (+1) 9 (-1)8 (-1)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Eyepatch with mock eye of sapphire and moonstone (1000 gp).


Social Check DCs


Edge Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a robe, a symbol of luck around her neck, and a scythe on her belt. Her fur is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Edge was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Edge fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a hunter and was forced into it by her family

Ideals: Fighting, Joker, Philantrophist. Bonds: Family. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Edge Fang, Female Tabaxi Rogue 10
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 37 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)17 (+3) 15 (+2)19 (+4)
Skills Acrobatics +8, Investigation +7
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Orc
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +7

Possessions: 240 pp. Solid gold idol (300 gp). Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs


Umpen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. His chestnut hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Umpen was born on a far western forest where he grew up under the tutelage of his father, an expert Gardener. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Umpen Daergel, Male Gnome Sorcerer 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 15000 sp. 1 Everburning torch. 3 Tanglefoot bags. 2 Antitoxin.


Social Check DCs


Ozyman Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a slight overbite and is overall scrawny. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He struck the Doctor job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Antagonistic. Bonds: Job, Rich, Slave. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Ozyman Elderberry, Male Halfling Wizard 9
Small (3'1") Halfling, Chaotic Good (CR 9)
Armor Class 15
Hit Points 30 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)13 (+1) 7 (-2)6 (-2)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 1800 gp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs

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