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NPC Generator

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Advanced [show]


Miles Home, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is slicked back into a classic pompadour. He has hazel eyes and a brown hat with a blue feather.

Personality: He is calm most of the time but flees social interaction. He uses divination through singing.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Miles Home, Male Human Cleric 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 12 (+1)8 (-1)
Skills Athletics +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Korfel Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. He was an apprentice working in his father's forge. He struck the Dilettante job and began his own company from there.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Dilettante

Voice: Booming voice

Attributes [hide]

Korfel Lathalas, Male Elf Expert 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 13 (+1)9 (-1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Aquamarine (700 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Lubash Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large white jacket. He keeps his silver hair in a flapper bob. His violet unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest man in the south; and to prove his worth to the world

Ideals: Joker, Gifted, Entrepeneur. Flaws: Disease, Impulsive. Bonds: Adventurer. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Lubash Graeme, Male Half-Orc Commoner 15
Medium (5'11") Half-Orc, Neutral Good (CR 15)
Armor Class 13
Hit Points 23 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 1200 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). A roughly beaten golden orb (100 gp). Large well-done wool tapestry (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled electrum ring (5000 gp). A silver and pearl hairclip (80 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). 1 Medium magic item.


Social Check DCs


Dentratha Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged woman, she typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail, and is pretty ugly. She wears a broad hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She speaks before she thinks and is too direct. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born to a Gardener, her mother struggled to pay the bills. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and she feels threatened by others

Flaws: Ugly, Insane, Impulsive, Fearful. Bonds: Poor. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dentratha Esstyrlynn, Female Dragonborn Druid 2
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 15 (+2)13 (+1) 8 (-1)8 (-1)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2 Thunderstones.


Social Check DCs


Robert Denholm, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his brown robe and has his whip always slung over his shoulder and is in decent physical shape. His chestnut hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Gifted, Logical. Flaws: Impulsive. Bonds: Adventurer, Poor. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Robert Denholm, Male Human Rogue 10
Medium (6'5") Human, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Arcana +6, Athletics +3
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +3

Possessions: 2400 gp. Star rose quartz (40 gp). Jet (100 gp). Lapis lazuli (4 gp). Chrysoprase (40 gp). Red garnet (100 gp). Amethyst (100 gp). Eye agate (4 gp).


Social Check DCs


Markosian Justice, Female Tiefling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she is generally well dressed albeit a few years behind the times. She wears a colorful flower in her purple hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She comes from a rich northern family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: She has money and likes to spend it; and she desires power and/or immortality

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Markosian Justice, Female Tiefling Cleric 5
Medium (5'11") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp.


Social Check DCs


Yvonne Cooper, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'9". She wears a grey costume with the symbols of luck on her torso, and her gloved hand is found clutching a flail. Her brown hair is cut short with large spiked bangs in the front. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: While she acts the brute, she is far gentler than she would appear. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fisher arts, while her mother instructed her in etiquette, music and courtly manner. After coming to the age of reason, Yvonne took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now mingles about in high society.

Motivation: She is greedy; and money/treasure

Ideals: Fighting, Gifted. Flaws: Ugly, Forgetful. Bonds: Rich. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Yvonne Cooper, Female Human Aristocrat 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 90 gp.


Social Check DCs

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