Nora Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears grey leather gloves, a grey jacket, and tight pants. Her chestnut hair is braided into rings. She is baby faced.
Personality: Prone to second guessing herself, she comes off as nervous. She has all her life been fascinated with singing.
History: She was born on a small isolated farm. Cursed with a spirit at a very young age, Nora has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Nature, Adventurer. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Ignan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Eldon Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. He has moderate length silver hair. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Eldon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend
Ideals: Justice. Bonds: Adventurer, Religious, Enemies. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 sp.
Arnold Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, brown cloak, and sports empty pouches on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Further he is a bit of a stoner and is frequently out of it.
History: Arnold was born with his mother's beautiful face. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his sister to traveling adventurers; and revenge
Flaws: Antagonistic, Addict. Bonds: Attractive, Enemies, Family. Occupation: Stylist
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Arumawann Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man dresses well, typically a more casual-formal manner. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Arumawann is depressed about a lot of things. He tends to be a nihilist. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Arumawann was born in the south. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: He loathes his own lifestyle.
Ideals: Artistic, Persistence. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 53 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1600 gp. Solid gold idol (1200 gp). Cloth of gold vestments (120 gp). A roughly beaten golden orb (120 gp). 1 Minor magic item. 1 Minor magic item.
Windy Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear pastel tank tops with blue pants. He has a slight overbite and is overall scrawny. His white fur is knotted and matted. His eyes are copper.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of a Body Guard, who enjoyed hunting, Windy was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Windy took refuge in the old dungeon and found the beat up dagger and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Impeccable, Athletic. Flaws: Shy. Bonds: Nature, Rich. Occupation: Tailor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 11)
Armor Class 9
Hit Points 24 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Ignan
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 2300 gp.
Frug Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He wears tan painted combat armor at almost all times. His long black hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised by priests from a young age. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted druidic powers by his dying brother.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Gifted. Flaws: Racist. Bonds: Religious, Mentor. Occupation: Dilettante
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Giant, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Eloise Davenport, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many grey ritualistic tattoos. She wears tattered old clothes. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny aquamarine earrings on each ear.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: The child of a Sculptor, who enjoyed hunting, Eloise was taken on many hunting expeditions. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: She is greedy; and marry her brother to traveling adventurers
Flaws: Ugly, Shy. Bonds: Rich, Family, Nature. Occupation: Mason
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 6)
Armor Class 8
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Terran
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
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