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NPC Generator

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Advanced [show]


Siffress Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears blue painted combat armor at almost all times, and is pretty ugly. She wears her white hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily eccentric. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Siffress was raised in a hard working conservative environment. She was an apprentice working in her father's forge. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture.

Flaws: Ugly, Insane. Bonds: Criminal record, Job. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Siffress Quillsharpener, Female Gnome Warlock 5
Small (3'5") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp.


Social Check DCs


Harvest Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing the road beaten gear of a warrior. Her cinnamon fur is braided into rings. Her yellow eyes have a joyful gleam in them most of the time.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is frequently practicing swordplay.

History: Born in a small village she learned the ways of the warrior from her father. She was taken as a slave by a traveling circus and forced to perform She has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. She hasn't told them the truth, but wants to settle down with them.

Motivation: To protect her home; and she wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Bonds: Military, Slave, Has a crush, Guardian. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Harvest Fang, Female Tabaxi Wizard 8
Medium (5'0") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1100 gp. White pearl (50 gp). Freshwater pearl (11 gp). Rose (60 gp). Aquamarine (300 gp). Blue star sapphire (500 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. He wears his silver hair up in a very large beehive style do. His eyes, though not visible through his cowl, are amber.

Personality: His tongue was cut out and he uses sign language. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a poor family in the city he treasured whatever gifts he got. Naill was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naill decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his brother; and he feels that his past leaves him morally obligated to help

Flaws: Disease. Bonds: Attractive, Poor, Criminal record, Family. Occupation: Slave Trader

Voice: growls and snarls, animalistic

Attributes [hide]

Naill Qualanthri, Male Elf Expert 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 90 pp.


Social Check DCs


Ekemon Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy and is close to two feet long. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Addict, Shy, Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Ekemon Ennui, Male Tiefling Warlock 14
Medium (5'2") Tiefling, Chaotic Good (CR 14)
Armor Class 9
Hit Points 70 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 15 (+2)20 (+5)
Skills Insight +7, Survival +7
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 2000 gp. White opal (800 gp). Lapis lazuli (14 gp). Alexandrite (1200 gp). Eye agate (14 gp). Peridot (40 gp). Bloodstone (40 gp). Golden yellow topaz (1200 gp). Onyx (40 gp). Obsidian (14 gp). Rhodochrosite (14 gp). Red garnet (150 gp). Freshwater pearl (14 gp). Chrysoberyl (150 gp). Blue star sapphire (800 gp). Black opal (800 gp). Chrysoprase (40 gp). 1 Medium magic item.


Social Check DCs


Doudra Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears green trousers with white and green striped suspenders. She wears various colorful collared shirts. She keeps her white crest in a flapper bob. Her eyes are likewise red. Her teeth are white and perfect.

Personality: Doudra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born to loving parents in a slum to the south. After coming to the age of reason, Doudra took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical, Gifted. Bonds: Attractive, Poor. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Doudra Dhyrktelonis, Female Dragonborn Rogue 8
Medium (6'2") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 7
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 7 (-2)9 (-1) 17 (+3)16 (+3)
Skills Deception +6, Stealth +0
Senses Passive Perception 13
Languages
Attacks Melee +6 / 2d10+3, Ranged +0 / 2d10-3, Grapple +3

Possessions: 900 gp. Malachite (9 gp).


Social Check DCs


Fallond Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. He has wavy red hair. His eyes are a pleasant amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He enjoys reading and quiet.

History: Fallond hails from a village terrorized by brigands. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To share knowledge with the world; and he feels kind of lost in life

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Fallond Brazzik, Male Dwarf Ranger 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 8 (-1)10 (+0)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Ernest Reid, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born at the edge of vast forest. A few years later when the east was not economically sound they moved to his current location. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Bonds: Religious, Criminal record, Nature, Immigrant, Rich. Occupation: Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Reid, Male Human Commoner 9
Medium (5'3") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)12 (+1) 16 (+3)17 (+3)
Skills Athletics +1, Religion +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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