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NPC Generator

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Advanced [show]


Mûg Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western man dresses in black turtlenecks beneath a white coat with grey slacks. He wears a colorful flower in his golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Mûg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Mûg's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Mûg and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Mundane, Antagonistic. Bonds: Attractive, Mentor. Occupation: Unemployed

Voice: Uses sign language

Attributes [hide]

Mûg Gentry, Male Half-Orc Adept 4
Medium (6'1") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)9 (-1) 11 (+0)5 (-3)
Skills Persuasion -1, Sleight of Hand +5
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 34000 sp.


Social Check DCs


Trynnicus Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. He wears a broad hat to cover his moderate length black crest. His eyes are a pleasant red.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Trynnicus was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Rich, Military. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Trynnicus Norixius, Male Dragonborn Aristocrat 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4

Possessions: 600 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). An abacus with copper, silver and gold markers (150 gp). Old masterpiece painting (900 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahinar Netyoive, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is generally shirtless and showing off her tattooed chest. She wears a colorful flower in her golden hair. She wears round tiny glasses practically rammed into her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To end her boredom; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Nature, Enemies. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Ahinar Netyoive, Female Elf Rogue 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


River Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with wide-brimmed hat. He wears a wide-brimmed hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with his god.

History: Born in the south to a Carpenter, River learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He became a Carpenter soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Religious, Job. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

River Buttons, Male Tabaxi Bard 10
Medium (6'6") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills History +6, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 1600 gp.


Social Check DCs


Oriff Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple grey robe with black stripes complete with hood. Her long black hair reaches down to her waist. Her skin is flawless and her blue eyes scan people very quickly.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Flattery will make her almost putty in your hands.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Marshal arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Oriff was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Oriff's father didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Attractive, Rich. Occupation: Marshal

Voice: German accent

Attributes [hide]

Oriff Holderhek, Female Dwarf Adept 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)6 (-2) 15 (+2)10 (+0)
Skills History +0, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Roge Underbough, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. He wears a colorful flower in his auburn hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Roge was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Roge's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer, Family. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Roge Underbough, Male Halfling Barbarian 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)16 (+3) 15 (+2)16 (+3)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Dean Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His auburn hair is smooth and relatively long. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Ugly, Shy, Addict, Antagonistic. Bonds: Poor. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Dean Cumberbatch, Male Human Wizard 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Stealth +0
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs

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