Susannah Atherton, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a fancy grey dress. Her black hair is styled in orderly dreadlocks. She has hazel eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Susannah is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: She wants revenge against orcs; and her spouse's relatives view her with great suspicion
Flaws: Shy. Bonds: Attractive, Poor, Family, Religious, Enemies. Occupation: Mercenary
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
Nurkara Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. She is tall, broad shouldered and powerfully built. She wears her hair in dreadlocks. She has gleaming, smiling hazel eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Nurkara is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She has been saving her money to try and buy her sister's freedom.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she seems to be bored by most things
Flaws: Antagonistic, Mundane. Bonds: Family, Immigrant, Enemies. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1100 gp. Rhodochrosite (6 gp). Hematite (6 gp). Onyx (80 gp). 1 Minor magic item.
Aura Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple brown robe with red stripes complete with hood. Her yellow fur is heavily combed to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: Aura wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... When she's not drinking or sleeping the drinks off, she's doing painting.
History: Aura lived on a farm with her mother, near the main road leading to a nearby town. While studying, she fell in love. They married and had a son. She has been saving her money to try and buy her brother's freedom.
Motivation: To unite with her brother; and to reunite with her absent mother
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family, In love. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 6 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 500 gp. Violet garnet (700 gp). Jasper (20 gp). White pearl (60 gp). Violet garnet (700 gp).
Ovina Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She has wavy chestnut hair. Her thin eyebrows rest above her beady amber eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She works hard and plays hard.
History: Born in the west to a Server, Ovina learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Server for the past few years.
Motivation: To be a Sculptor again; and to clean up the streets
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Guardian, Job. Occupation: Server
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: Just what you see.
Great Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her brown fur down. Her face is scarred and worn.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Great was left her father's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: She's repulsed by the PC.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 31 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2800 gp. Deep blue spinel (1400 gp). Rich purple corundum (400 gp). Brown-green garnet (80 gp). 1 Minor magic item.
Egelina Harlan, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a simple brown robe with tan stripes complete with hood. Her chestnut hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She enjoys reading and quiet.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Logical. Flaws: Insomniac. Bonds: Attractive, Religious. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Sylvan, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Donella Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a fancy blue dress. She has moderate length black hair. She has a tattooed face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is lazy, self-centered, vain, and jealous.
History: Donella hails from a village terrorized by goblins. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: A deep hatred of goblins.
Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Attractive, Enemies, Immigrant. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Aquan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp. Moss agate (7 gp).
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