Isabella Tickle, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'11" and wears a worn and beaten armor. Her right hand appears badly burned and disfigured. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny ruby earrings on each ear.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. As long as the job gets done she does not care how it got done.
History: Isabella hails from a village terrorized by goblins. Her father had invested heavily in several trade routes and wanted her to inherit them. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Fighting, Professionalism. Bonds: Rich, Enemies. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp. Amber (70 gp).
Arjhan Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a black armored body suit, with a simple white line shooting up and back down. His rusty crest has been sun bleached extensively. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arjhan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arjhan. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Joker, Justice. Bonds: Attractive, Criminal record. Occupation: Bather
Voice: Smooth and feminine
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 61 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
Possessions: 100 pp. Violet garnet (200 gp). Sardonyx (20 gp). Aquamarine (200 gp). Zircon (20 gp). Rock crystal (20 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item.
Giselle Denholm, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greataxe, but if one is not available she will default to her kukri. Her golden hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This woman loves music and to teach people music more than just about anything. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was always a brilliant, if unscrupulous mind. Giselle was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Giselle decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has never given up on her music dream.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Musical instrument.
Paela Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a fine chain shirt which she covers with white colored cloaks and clothing. She has slicked back auburn hair. Her amber eyes dart from person to person to random spaces in the air.
Personality: Paela speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in the north, but her parents moved at a very young age to the west. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 11)
Armor Class 15
Hit Points 77 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1900 gp.
Kaladan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his gold crest to look like a famous performer. His red eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He enjoys reading and quiet.
History: A powerful wizard made him what he is. He dropped out of school before completing his studies. He has worked as a Jeweler like his mother before him.
Motivation: Expand his business.
Ideals: Logical. Bonds: Attractive, Mentor, Job. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 2d10+5, Ranged +3 / 2d10+0, Grapple +5
Possessions: 300 gp. Alexandrite (700 gp). Rock crystal (40 gp).
Silent Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His fur is greying and his face has many wrinkles. His eyes are a pleasant copper.
Personality: He is irascible and easily irritated. Energy wise he seems alert and responsive.
History: Silent was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 11)
Armor Class 12
Hit Points 82 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1200 gp. Chalcedony (80 gp). Deep green spinel (110 gp). Alexandrite (900 gp). Citrine (80 gp). Sard (80 gp). Coral (110 gp).
Hrathy Bradford, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has done her best to style her brown hair to look like a famous performer. Her gray eyes have a joyful gleam in them most of the time.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. The war was a terrible time for her, and Hrathy does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Painter, but she got bored and became a Blacksmith. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and she feels kind of lost in life
Flaws: Depressed. Bonds: Poor, Job, Military, Mentor. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Orc, Sylvan, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
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