Dagnal Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey costume with the symbols of the four houses of cards on her torso. Her chestnut hair is matted, messy, and big. Her eyes are a pleasant gray.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is obsessed with a lost civilization.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and meet up once more with her childhood friend
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Mentor, Job. Occupation: Mercenary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp. Peridot (80 gp). Red spinel (90 gp). Iolite (80 gp).
Lorilla Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'3" and wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her golden hair up. This gray eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Lorilla will drive conversation. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Lorilla was raised in a hard working conservative environment. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now owns her own business.
Motivation: She is unsatisfied with her job.
Ideals: Extrovert, Joker. Bonds: Rich, Job, Nature. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 11)
Armor Class 12
Hit Points 65 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +3
Possessions: 340 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skirt Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears bulky pastel painted plate armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has dyed his greying orange fur a little too much giving a sharp orange color. This hazel eyed westerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.
Motivation: He is greedy.
Ideals: Philantrophist, Fighting. Flaws: Impulsive. Bonds: Rich, Mentor. Occupation: Performer
Voice: Spanish accent
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 48 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp.
Two Llamas Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His white fur is greasy and uncared for. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against gnolls; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Religious, Enemies. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 150 gp. 1 Banded mail.
Hunter Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He sports a long chestnut beard, and similarly colored long hair. His brown unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Fighting, Disciplined. Flaws: Disease, Ugly. Bonds: Immigrant, Adventurer. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Abyssal, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 190 gp. 1 Masterwork Common Melee.
Zagga Van Es, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is an epitome of beauty. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.
Personality: She has a massive crush on the younger sibling of the Doctor who has hired her part-time. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Zagga was born on a far western forest where she grew up under the tutelage of her mother, an expert Doctor. She is untrained/undisciplined, which makes her dangerous.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Flaws: Insane. Bonds: Rich, Attractive, Has a crush, Immigrant, Adventurer. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 2000 sp. Black velvet mask with numerous citrines (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Minor magic item. 1 Minor magic item.
Gale Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame, and carries greataxes. Her fur is greying and her face has many wrinkles. She is baby faced.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Gale was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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