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NPC Generator

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Advanced [show]


Einkil Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and black handkerchief worn on his right side. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair is long and unkept. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Einkil will drive conversation. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Ugly, Addict, Insane. Bonds: Criminal record, Mentor. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Einkil Fireforge, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 180 gp. Solid gold idol (200 gp). Solid gold idol (200 gp).


Social Check DCs


Richard Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Server. His blonde hair, when down, is lengthy. His fierce gray eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Entrepeneur. Bonds: Job, Nature, Adventurer. Occupation: Server

Voice: Farmer accent

Attributes [hide]

Richard Windsor, Male Human Aristocrat 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)13 (+1) 8 (-1)16 (+3)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Stacee Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is dressed in earthy colors with a white and tan handkerchief worn on her right side. Her moppish black hair is in a traditional bowl cut. Her violet unseeing eyes seem to look past you.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She works hard and plays hard.

History: She comes from a rich northern family. Her father had invested heavily in several trade routes and wanted her to inherit them. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease, Hedonist. Bonds: Rich, Adventurer, Job. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Stacee Kettlewhistle, Female Halfling Adept 9
Small (3'2") Halfling, Lawful Good (CR 9)
Armor Class 13
Hit Points 21 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Ignan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 1600 gp.


Social Check DCs


Nemeia Compassion, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a faded coat and loose pants complete with deerstalker hat. Her hair is white and curly. Her white unseeing eyes seem to look past you.

Personality: Prone to second guessing herself, she comes off as nervous. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Nemeia was born the youngest of three triplets. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Courier they were divorced and she won custody of their son. She worked as a Navigator, and she later adopted a second son.

Motivation: To reunite with her absent mother.

Flaws: Disease, Shy, Insane. Bonds: Adventurer, Family. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Nemeia Compassion, Female Tiefling Paladin 1
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 6 (-2)16 (+3)
Skills Acrobatics +4, Survival +0
Senses Passive Perception 8
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp. Iolite (80 gp).


Social Check DCs


Oloric Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man very much looks the part of a Stylist. His clothes are grease stained in places. His brown hair is thinning but still full. His eyes are likewise amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Laborer, but he was a colossal failure. Since then, he has sought to make the best of life.

Motivation: To be a Laborer again; and balancing his hectic life and new stylist responsibilities is difficult

Ideals: Optimist, Logical. Bonds: Job, Poor, Immigrant. Occupation: Stylist

Voice: Smooth and feminine

Attributes [hide]

Oloric Daerdahk, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 14 (+2)5 (-3)
Skills Intimidation -1, Performance -1
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 900 sp.


Social Check DCs


Lone Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky pastel painted plate armor. His long red fur is drawn into a two foot long braid. His eyes are green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Ideals: Athletic, Gifted. Bonds: Job, Rich, Family. Occupation: Healer

Voice: Aggressive tone

Attributes [hide]

Lone Mirror, Male Tabaxi Paladin 7
Medium (6'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)8 (-1) 7 (-2)16 (+3)
Skills Arcana +2, Intimidation +6
Senses Passive Perception 8
Languages
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Lapis lazuli (7 gp).


Social Check DCs


Alberich Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. His chestnut hair is still thick. His eyes are a pleasant green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Spy, his mother struggled to pay the bills. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Gifted, Athletic. Bonds: Poor, Slave, Immigrant. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Alberich Durthane, Male Dwarf Barbarian 11
Medium (3'11") Dwarf, Lawful Good (CR 11)
Armor Class 10
Hit Points 98 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Arcana +6, Deception +6
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 330 pp.


Social Check DCs

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