Syllin Eathalena, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a blue tunic with white highlights, and long blue pants that bunch up around her shoes. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not believe in violence as a means to an end. She is a dedicated Mercenary but believes her peers are too gung-ho.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Syllin was born on a far eastern forest where she grew up under the tutelage of her father, an expert Mercenary. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is compelled to act according to her religious beliefs; and wants to open a new tavern
Ideals: Philantrophist, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 7 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gurdis Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'11" and dresses in collared shirts and wears a proper scarf over her head. Her right leg appears badly burned and disfigured. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born several months after her father was called into army service. Her first spouse was a Farmer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She is untrained/undisciplined, which makes her dangerous.
Motivation: To unite with her brother; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Insane. Bonds: Family, Military. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp. Rhodochrosite (5 gp).
Quespa Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a black cloak and cross-gartered tan stockings. Her crest is short and blue. She has gold eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a criminal king-pin and mafia family Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently she has begun working with bootleggers and crooks.
Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day
Ideals: Impeccable, Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 80 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 600 gp. Sapphire pendant on gold chain (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).
Thea Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'11" has a big stupid grin on her face most of the time. She wears just a white suit. With bright red hair. Her ears are large.
Personality: While she acts the brute, she is far gentler than she would appear. She has a habit of throwing herself into exceedingly dangerous situations.
History: Thea was raised in a hard working conservative environment. Her first spouse was a Locksmith, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.
Motivation: She'd like to take her coworkers down a peg; and wants to raise her children well
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Architect
Voice: German accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 46 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Aquan, Draconic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1800 gp. Gold dragon comb with red garnet eye (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagnal Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears just a brown suit. With wild auburn hair. Her violet eyes peer out from beneath her small brown hat.
Personality: She is business-like. She takes instructions and follows them to the letter. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born at the edge of vast mountains. In her 18th year, her parents were killed by a giants raid, leaving Dagnal alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Dagnal was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: To protect her home; and revenge
Ideals: Professionalism, Optimist. Bonds: Nature, Enemies, Guardian. Occupation: Bellfounder
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 56 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. Emerald (1000 gp). Pink pearl (110 gp). Alexandrite (1600 gp). Chrysoberyl (110 gp). Blue sapphire (1000 gp). Star ruby (1000 gp).
Jade Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She is typically in her Jeweler uniform. She has no fur. Her eyes are amber and she is always smoking a pipe.
Personality: She snorts whenever she laughs or is feeling confident. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born a particularly ugly child, much to the horror of her parents. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels kind of lost in life; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly, Insane, Depressed. Bonds: Job. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 67 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 19 (+4) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Old masterpiece painting (2300 gp). Old masterpiece painting (2300 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item.
Matilda Kimberly, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears clothing that is held on in multiple layers but all of it is in poor condition. Her black hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Matilda is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Family. Occupation: Bellfounder
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 30 gp. 1 Masterwork Common Melee.
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