Gynk Morton, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, marred by sweets. She has slicked back black hair. She is baby faced.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Gynk was born in the south. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Emotional. Bonds: Rich. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 6000 cp. Jet (90 gp).
Hadwisa Barney, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely grey suit with white socks and a vest with buckled shoes. She carries with her a set of halberds, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She wears her chestnut hair down. Her violet eyes are passionate and lively.
Personality: She has always had a great fascination with Half-Orc culture. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a criminal king-pin and mafia family A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and a strong sense of loyalty to half-orc people
Ideals: Fighting. Flaws: Racist. Bonds: Slave, Criminal record, Debt. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 pp. 1 Chain shirt.
Felosial Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Sporting a brown mohawk this woman's hair draws a lot of attention. This amber eyed southerner is not easily forgotten.
Personality: She exudes charisma. She is a tour de force of persuasion. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Felosial grew up listening to her father's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends.
Bonds: Attractive, Adventurer, Mentor. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
Possessions: 800 gp. 1 Minor magic item.
Varis Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a violet armored body suit, with a simple green line shooting up and back down. His hair is cut close to his head. He has a tattooed face.
Personality: Calm and collected, he is a well trained Tailor. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the west. Varis was born on a far western island where he grew up under the tutelage of his father, an expert Tailor. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.
Motivation: He is unsatisfied with his job.
Bonds: Job, Family, Immigrant. Occupation: Tailor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 70 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Gnoll, Auran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp.
Riardon Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and carries ceremonial daggers. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his absent mother.
Ideals: Fighting, Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Family. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1700 sp. Iolite (70 gp). Red garnet (110 gp). Deep green spinel (110 gp). 1 Banded mail. 1 Chain shirt. 1 Chain shirt.
Pushkrimp Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is typically in his Laborer uniform. He has a silver handlebar mustache and slicked back silver hair. He is very pretty but has cold, dead eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.
History: Pushkrimp was born with his father's beautiful face. His childhood dream was to be a Bather, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: Job, Attractive. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
Possessions: 200 gp. Banded agate (9 gp). Hematite (9 gp).
Serpent Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of sais on her belt, each one with a emerald on the hilt. Her fur, while still mostly black, has prominent grey streaks. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Stableman, Serpent learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted from career to career and currently works as a Stableman.
Motivation: She desires power and/or immortality; and she is unsatisfied with her job
Ideals: Fighting, Opinionated. Bonds: Attractive, Adventurer, Job. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 7 (-2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: Just what you see.
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