Leaf Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears tight fighting clothing, which leaves very little to the imagination. She has dyed her greying gray fur a little too much giving a sharp gray color. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses divination through singing.
History: Born in the east her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new priest responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Eiravel Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his halberd. His white hair is drawn into a tight pony tail with a skull scrunchie. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and a deep hatred of dire rats
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 9000 cp. 4 Alchemist’s fire.
Malquis Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her club. Her hair is short and white. Her hazel eyes dart from person to person.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born to a criminal king-pin and mafia family Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Being a Ruler kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Passionate. Bonds: Family, Criminal record, Religious. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 200 gp. 1 Minor magic item.
Ilga Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has several tiny amethyst earrings on each ear.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She has built up a small fortune and can afford her own way.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Opinionated. Bonds: Rich, Adventurer. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Nala Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a fine chain shirt which she covers with green colored cloaks and clothing. She sports a flattop crest cut. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born in the east, but her parents moved at a very young age to the north. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has comitted a past crime that haunts her to this day.
Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Priest
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Antrara Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her copper crest is knotted and matted. Her ears are large.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Antrara was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Halfling people.
Flaws: Ugly, Terse, Racist. Bonds: Poor, Military. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 23 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pog Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his black robe. He has a moderate pudge and is not very fit. His black hair has been sun bleached extensively. This hazel eyed northerner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He enjoys reading and quiet.
History: Pog was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Optimist, Logical. Bonds: Job, Criminal record, Rich. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item.
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