Windy Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black fur is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a brothel owner, Windy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he seems to be bored by most things
Ideals: Entrepeneur, Extrovert. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 34 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1700 gp. Coral (110 gp). Lapis lazuli (8 gp). Peridot (40 gp). Hematite (8 gp). Azurite (8 gp).
Ida Lindsay, Female Human [Permalink]
Personal [hide]
Description: She sports brown clothing, slightly heavier than average wear. She is bristling with hidden weapons, mostly shields and quarterstaffs. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes have a joyful gleam in them most of the time.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is able to make almost anything out of random pieces of junk.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: Seeks redemption; and she's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Adventurer
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 78 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1900 gp. Jeweled anklet (4000 gp). Golden circlet with four aquamarines (6000 gp). Sapphire pendant on gold chain (2500 gp).
Arumawann Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His black hair is unkempt and raggedy. His face is scarred and worn.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Arumawann was born in the west. At a young age he loved to build and create. Cursed with unlife at a very young age, Arumawann has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and wants a kiss
Ideals: Persistence. Flaws: Ugly, Disease, Forgetful. Bonds: Poor. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
Richard Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Cocky and sure of himself, he believes he is the best Server born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Server.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Criminal record. Occupation: Server
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 8)
Armor Class 10
Hit Points 48 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 600 gp. Azurite (14 gp). Moonstone (80 gp). Moonstone (80 gp). Chrysoprase (80 gp). Silver pearl (100 gp).
Bilga Clifford, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a simple black robe with grey stripes complete with hood. She has dyed her greying red hair a little too much giving a sharp red color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a Stylist, her mother struggled to pay the bills. She found a children's book about a Half-Orc Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Adventurer, Poor. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50000 cp. 1 Minor magic item.
Finellen Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'3". She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She pushes her goals aggressively. She is also a coward if confronted.
History: Finellen was raised in a hard working conservative environment. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She inherited the family business which she has now maintained for 4 years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly, Fearful, Antagonistic. Bonds: Job. Occupation: Tailor
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 63 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 1600 gp. Smoky quartz (40 gp). Sardonyx (40 gp). Alexandrite (700 gp). Moss agate (8 gp). Sard (40 gp). Eye agate (8 gp). Black star sapphire (500 gp).
Immeral Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many green ritualistic tattoos. He is well dressed, constantly wearing a tan suit, green shirt, and pastel tie. He has shaved his head bald. His amber unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Immeral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Immeral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Disease, Mundane, Insane. Bonds: Criminal record. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Citrine (40 gp). Lapis lazuli (7 gp).
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