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NPC Generator

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Advanced [show]


John Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His silver hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He misses his home and complains about the freezing weather, even in summer.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Sensitive, Disease. Bonds: Immigrant, Rich. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

John Ethanasath, Male Half-Elf Fighter 5
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)12 (+1) 14 (+2)16 (+3)
Skills Athletics +6, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5

Possessions: 4000 sp. Citrine (20 gp). 1 Minor magic item.


Social Check DCs


Dabbledob Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Dabbledob's first love is himself. His second love is also himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small mountains village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Nature, Attractive. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Dabbledob Umbodoben, Male Gnome Sorcerer 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Auran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp. 4 Smokesticks. 2 Antitoxin. 4 Holy water. 4 Smokesticks.


Social Check DCs


Vondal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and black with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Vondal was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: A strong sense of loyalty to Human people.

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic, Racist. Bonds: Family. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Vondal Glanhig, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 8 (-1)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Elaim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown trousers with green and black striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He believes the world needs to unite to get rid of goblins once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He struck the Barkeep job and began his own company from there.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Elaim Helcral, Male Dwarf Rogue 7
Medium (4'0") Dwarf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 49 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)9 (-1) 11 (+0)8 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears suspenders and grey workpants. Her shirt is blue, and she wears a heavy grey leather apron most of the time. Her auburn hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Insane. Bonds: Criminal record, Military. Occupation: Baker

Voice: Middle-eastern accent

Attributes [hide]

Sannl Gorunn, Female Dwarf Wizard 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)14 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 360 gp. 1 Masterwork studded leather.


Social Check DCs


Anne Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears skinny pants and wears a white and brown robe with the hood down, marred by teas. Her hair is cut close to her head. Her violet eyes are passionate and lively.

Personality: She dislikes all the random violence that takes place in the south. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born at the edge of vast mountains. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Adventurer, Nature. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Anne Nimblefingers, Female Halfling Aristocrat 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 9 (-1)7 (-2)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5

Possessions: 900 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Maynild Altham, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a fancy brown dress. She has done her best to style her black hair to look like a famous performer. Her amber eyes are slightly larger than normal.

Personality: She is extraordinarily eccentric. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: When she was but 8 years old her parents immigrated from the south. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Family, Immigrant. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Maynild Altham, Female Human Barbarian 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 41 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)9 (-1) 15 (+2)7 (-2)
Skills Deception +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 4 Holy water. 4 Smokesticks.


Social Check DCs

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