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NPC Generator

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Advanced [show]


Alexandre Beckwith, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a grey tunic with violet highlights, and long blue pants that bunch up around his shoes, marred by teas. He has moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alexandre took refuge in the ruined castle and found the beat up sai and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Seeks redemption; and he is content

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Military, Nature, Criminal record. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Alexandre Beckwith, Male Human Monk 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp. 2 Tanglefoot bags.


Social Check DCs


Umpen Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple pastel line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. With a patchy silver beard and wild silver hair. He tend to wears goggles to shield his eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north, but his parents moved at a very young age to the east. His mother was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic, Persistence. Bonds: Slave, Immigrant. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Umpen Timbers, Male Gnome Aristocrat 5
Small (3'3") Gnome, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +3, History +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Virra Nackle, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair is styled in orderly dreadlocks. Her green eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She cannot resist a sob story and will often dote over anyone who has one.

History: Virra lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She became a Interpreter soon after.

Motivation: An old rival family wants her found.

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Family, Job. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Virra Nackle, Female Gnome Wizard 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)18 (+4)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Gilthur Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his black hair up in a very large beehive style do. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.

History: Gilthur was raised in a hard working conservative environment. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Body Guard job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Flaws: Addict, Fearful. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Gilthur Broodfist, Male Dwarf Cleric 11
Medium (3'11") Dwarf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 67 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 17 (+3)2 (-4)
Skills Acrobatics +5, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443210

Possessions: 310 pp. Blue quartz (11 gp). Brown-green garnet (160 gp). Star ruby (900 gp). Hematite (11 gp). Emerald (900 gp).


Social Check DCs


Vanchu Enfield, Female Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears baggy black pantaloons and a white scarf, and a wedding ring on her left hand. Her golden hair is well kept. She has violet eyes and a black hat with a white feather.

Personality: She acts crazy and hedonistic. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in the east. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Wants to raise her children well; and regain custody of her son

Ideals: Logical. Flaws: Hedonist. Bonds: In love, Immigrant, Family. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Vanchu Enfield, Female Half-Orc Bard 7
Medium (6'4") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)14 (+2) 7 (-2)16 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 8
Languages Common, Orc, Druidic, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Suhnae Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He wears a broad hat to cover his moderate length auburn hair. He has several tiny amber earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.

History: He was born in a small island village. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Impulsive, Racist. Bonds: Rich, Attractive, Nature. Occupation: Dyer

Voice: French accent

Attributes [hide]

Suhnae Mellerelel, Male Elf Aristocrat 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. White pearl (50 gp).


Social Check DCs


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He is portly but not overly obese. His yellow fur is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted. Flaws: Ugly, Insane, Selfish. Bonds: Military. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Spear In the Wind, Male Tabaxi Paladin 4
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 10 (+0)7 (-2) 8 (-1)20 (+5)
Skills Arcana +0, Persuasion +7
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs

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