Ulblyn Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his flail. He has done his best to style his red hair to look like a famous performer. His brown eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his father was called into army service. A few years later when the north was not economically sound they moved to his current location. After months of barely getting by, Ulblyn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He's looking for his big break.
Flaws: Shy, Impulsive. Bonds: Immigrant, Military. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 56 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Felosial Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a faded coat and loose pants complete with small hat. Her black hair is greying along the sides and has receded to reveal a widow's peak. She wears a mask on her face.
Personality: She is happy with her job as a Spice Merchant. She turns her eye from what people do, preferring to live and let live. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Sold as a small child to a necromancer, Felosial was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She has achieved small success as a Spice Merchant.
Motivation: Find a way to reverse the transformation of her sister; and revenge
Flaws: Racist. Bonds: Job, Enemies, Mentor, Family. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).
Habor Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears green leather gloves, a green jacket, and tight pants. His purple hair is singed and shortened. His eyes are gold.
Personality: He will rave to anyone who will listen. A true patriot, Habor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Tanner, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Military, Poor. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Druidic
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp. Malachite (8 gp). 1 Minor magic item.
Rinn Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This woman is wearing a tight tan one piece outfit complete with pants, hood, and a cape, and sports empty pouches on her belt. Her red hair is lengthy. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She snorts whenever she laughs or is feeling confident. She receives visions of the future at random moments
History: Rinn was born in the east. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To reunite with her absent father; and to unite with her sister
Ideals: Gifted, Persistence. Flaws: Addict, Secretive. Bonds: Family. Occupation: Herbalist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 19 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 4 (-3) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
Possessions: 200 gp.
Ur-Masi Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is unkempt and raggedy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to fit into much smaller and tighter spaces than normal.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Ur-Masi took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 12)
Armor Class 9
Hit Points 86 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Draconic, Terran, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: Just what you see.
Korfel Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.
History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted druidic powers by his dying sister.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Gifted, Pacifist. Flaws: Disease. Bonds: Poor, Family. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points -6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 2 (-4) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnome, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 15000 cp. 1 Masterwork Common Melee.
Quarethon Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'4" and tends to wear a large green jacket. His right leg appears badly burned and disfigured. He has no crest. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a poor family in the city he treasured whatever gifts he got. Quarethon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 27 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 7000 sp. Zircon (50 gp). Aquamarine (700 gp).
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