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NPC Generator

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Advanced [show]


Dara Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is well dressed, but even with her fine clothing she looks run-down. She keeps her long brown hair kept up in a rat tail. She is baby faced.

Personality: She will rave to anyone who will listen. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Dara lived on a farm with her mother, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has built up a small fortune and can afford her own way.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Family, Adventurer, Rich. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Dara Ilphelkiir, Female Elf Fighter 7
Medium (4'11") Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Efferil Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. He sports a long white beard, and similarly colored long hair. He has several tiny emerald earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant, Slave. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Efferil Koehlanna, Male Elf Warlock 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)15 (+2) 8 (-1)9 (-1)
Skills Acrobatics +6, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 2400 sp. Alexandrite (800 gp). Violet garnet (800 gp). White pearl (150 gp).


Social Check DCs


Flask Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her yellow fur is heavily combed to the right. Her face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, she has a hard time making friends. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born blind and as such lacked many opportunities for work. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Money/treasure; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Mentor. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Flask Shore, Female Tabaxi Cleric 5
Medium (5'7") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)17 (+3) 15 (+2)13 (+1)
Skills Medicine +5, Nature +6
Senses Passive Perception 12
Languages Common, Druidic, Abyssal, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Hematite (14 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pirithin Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Painter. He has a very tight haircut. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Pirithin managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To be a Hunter again.

Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich, Criminal record. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Pirithin Stoutman, Male Halfling Druid 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 2000 sp.


Social Check DCs


Armara Blur, Female Tiefling [Permalink]

Personal [hide]

Description: She usually wears her green robe and has her scythe always slung over her shoulder. She carries with her a set of scythes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly purple, has prominent grey streaks. Her silver unseeing eyes seem to look past you.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Armara has worked very hard to control her curse. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Nature, Poor. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Armara Blur, Female Tiefling Monk 2
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)16 (+3) 8 (-1)20 (+5)
Skills Medicine +1, Persuasion +7
Senses Passive Perception 9
Languages Common, Orc, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Griselda Kimberley, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her white hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She will rave to anyone who will listen. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Griselda was raised in a hard working conservative environment. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: To end her boredom; and further expansion of business

Ideals: Extrovert. Flaws: Insane, Mundane. Bonds: Job, Nature. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Griselda Kimberley, Female Human Warlock 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)6 (-2) 17 (+3)14 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp.


Social Check DCs


Dain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His golden hair, when down, is lengthy. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dain took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he feels threatened by others

Ideals: Fighting, Logical. Flaws: Sensitive, Fearful. Bonds: Attractive, Nature. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Dain Dankil, Male Dwarf Druid 10
Medium (4'1") Dwarf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 81 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)12 (+1) 14 (+2)3 (-4)
Skills Athletics +7, Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 60 pp.


Social Check DCs

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