Wella Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are violet and she is always smoking a pipe.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A true patriot, Wella would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She used her abilities to travel the world and help people.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Poor, Military. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Eloise Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears rags and sports a simple walking cane. Her blonde hair is slicked back into a classic pompadour. She has a tattooed face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Eloise was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep; and to reunite with her absent father
Flaws: Mundane, Secretive, Insomniac. Bonds: Poor, Family. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 8
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Katherine Altham, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She keeps her long black hair kept up in a rat tail. Her eyes are violet.
Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. Katherine is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Katherine was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers
Bonds: Attractive, Job, Family, Poor. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
Spring In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown armored body suit, with a simple blue line shooting up and back down. His white fur is lengthy. This blue eyed northerner is not easily forgotten.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His job bores him to no end. He has decided to make it more interesting.
History: Spring was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern; and to be a mayor again
Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 22 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 130 pp.
Rose Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a long black ponytail with little hanging trinkets. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Rose is combative with any and all who dare try her patience in the slightest.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved out east to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and she is currently in port desperately looking for someone to get her out
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Slave. Occupation: Dilettante
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nadarr Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized ruby on his left hand. His blue crest is thinning but still full. He has several tiny ruby earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He has dedicated himself to building a better kind of golem.
Motivation: He would like to get married and retire; and wants a kiss
Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Has a crush, Adventurer, Slave. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 19 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Enidda Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a blue suit, white shirt, and red tie. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has golden hair. She wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in a small island village. A few years later when the west was not economically sound they moved to her current location. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and someone believes her a fraud
Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Nature, Immigrant. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 12)
Armor Class 12
Hit Points 80 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +6
Possessions: Star rose quartz (50 gp). Alexandrite (200 gp). Azurite (11 gp). Golden pearl (120 gp). Alexandrite (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
