Pûgrish Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. He has a long golden beard with little hanging trinkets. He has hazel eyes and a black hat with a violet feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, In love, Rich. Occupation: Blacksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp.
Roland Marlowe, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his brown hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Nature, Slave. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 40 gp.
Fargas Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a lot of dark rich colors, with gold accents. He is an epitome of beauty. He has done his best to style his silver hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the north to a Assassin, Fargas learned a great deal about his father's area of expertise. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He has achieved small success as a Assassin.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Artistic, Gifted. Bonds: Attractive, Criminal record, Job. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 38 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp. Fire opal pendant on a fine gold chain (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).
Virra Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a tan vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her tan boots flare out at the collars. She keeps her long white hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has all her life been fascinated with painting.
History: From birth she was tutored by a cruel and relentless mentor. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She has never given up on her painting dream.
Motivation: Gnomish compassion.
Ideals: Artistic. Flaws: Insane, Sensitive, Racist. Bonds: Mentor. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp.
Jezebeth Dread, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a green vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her green boots flare out at the collars. Her purple hair is lengthy. She has a tattooed face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not believe in violence as a means to an end. She is a dedicated Healer but believes her peers are too gung-ho.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better village for her children.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Optimist, Pacifist. Bonds: Poor, Adventurer, Job. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 65 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Rimple Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and white. His eyes are green and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of orcs once and for all.
History: Rimple was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: A need for knowledge about a nearby landmark; and revenge
Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Family, Adventurer. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 10)
Armor Class 10
Hit Points 49 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Dwarven, Druidic
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 2200 gp. Freshwater pearl (9 gp). Deep green spinel (120 gp). Blue quartz (9 gp).
Enna Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a tan armored body suit, with a simple grey line shooting up and back down, and a wedding ring on her right hand. Her hair is greying and her face has many wrinkles. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is frequently practicing swordplay.
History: Enna was born with her father's beautiful face. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Enna never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Wishes to resurrect an old love; and she feels kind of lost in life
Flaws: Depressed. Bonds: In love, Attractive, Military. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Infernal, Goblin, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 900 sp. Freshwater pearl (14 gp). Tourmaline (50 gp). Moss agate (14 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!