Barendd Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.
History: Barendd lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and to clean up the streets
Flaws: Addict. Bonds: Attractive, Guardian, Family. Occupation: Farmer
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp.
Windy In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a Stetson hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east to a Bowyer, Windy learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Expand his business; and he is greedy
Ideals: Joker, Opinionated. Bonds: Rich, Job, Enemies. Occupation: Bowyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp. Obsidian (7 gp). Jasper (70 gp).
Jabbie Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a long, blue cloak. His whole body is exceptionally muscular. His silver hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Optimist. Flaws: Impulsive, Ugly. Bonds: Immigrant, Criminal record. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 10)
Armor Class 12
Hit Points 87 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 16000 sp. Tiger eye turquoise (14 gp).
Tagga Huxley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She has the majority of her body covered in plate. With wild auburn hair. Her face is covered beneath a completely black helmet.
Personality: This woman loves music and to teach people music more than just about anything. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Tagga was born with her father's beautiful face. She worked as a nervous Healer and found it very stressful. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is unsatisfied with her job; and she is greedy
Ideals: Artistic. Bonds: Job, Attractive, Rich. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Giant, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Chain shirt.
Kabbarg Garrick, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively. She has a penchant for wearing a ring with an oversized ruby on her right hand. She has a long golden ponytail with little hanging trinkets. She wears large thick round spectacles.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure; and she is greedy
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Rich, Religious. Occupation: Seamstress
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp. Brown-green garnet (100 gp).
Shaena Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing the road beaten gear of a warrior. Her blonde hair is still thick. Her eyes are amber and she is always smoking a pipe.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born to loving parents in a slum to the west. In her youth she was a Barrister, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. Since then, she has sought to make the best of life.
Motivation: She has comitted a past crime that haunts her to this day; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Artistic. Flaws: PTSD. Bonds: Poor, Criminal record. Occupation: Baker
Voice: Low range voice
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Half-Plate.
Erky Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. His silver hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.
History: Erky was raised in a hard working conservative environment. A gifted student he started as a Performer, but he got bored and became a Junk Dealer. He was granted druidic powers by his dying sister.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Job, Religious. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 6)
Armor Class 9
Hit Points 46 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Infernal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 100 gp.
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