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NPC Generator

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Advanced [show]


Charles Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic, Mundane. Bonds: Criminal record. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Charles Xiloscient, Male Half-Elf Barbarian 8
Medium (5'9") Half-Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 58 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)18 (+4)
Skills Persuasion +7, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: A delicate silver chain set with a tourmaline (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bharash Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of ceremonial daggers on his belt, each one with a emerald on the hilt. He has no crest. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Ploughman, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bharash fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Bharash Mystan, Male Dragonborn Fighter 7
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)7 (-2) 11 (+0)17 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp. Deep blue spinel (1500 gp). Rock crystal (50 gp).


Social Check DCs


Erky Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant brown.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Erky and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and to be a weaver again

Ideals: Gifted. Flaws: Ugly, Fearful, Antagonistic. Bonds: Rich, Job. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Erky Musgraben, Male Gnome Druid 2
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills History +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Seven In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has done her best to style her lavender fur to look like a famous performer. Her amber eyes lackadaisically let the world flow into them.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses divination through singing.

History: Born to a pair of adventurers, Seven grew up listening to her mother's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Athletic, Joker, Gifted. Bonds: Adventurer, Military. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Seven In the Wind, Female Tabaxi Monk 10
Medium (5'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 28 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 4 (-3)10 (+0) 14 (+2)17 (+3)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2300 gp. Fire opal pendant on a fine gold chain (1800 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 4'8" and wears a simple pastel robe with grey stripes complete with hood. Her left hand appears badly burned and disfigured. Her fur is short and cinnamon. Her eyes, though not visible through her cowl, are green.

Personality: She exudes charisma. She is a tour de force of persuasion. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Silent was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was very strict, and drilled into her lessons on being the perfect lady. Days after completing her studies, news broke out that her hometown was attacked by giants. Silent was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Revenge; and nothing but the best is good enough for her

Ideals: Impeccable. Bonds: Attractive, Enemies, Poor. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Silent On the Mountaintop, Female Tabaxi Wizard 10
Medium (4'8") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 16 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)8 (-1) 10 (+0)10 (+0)
Skills Insight +4, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Pink pearl (70 gp). Onyx (70 gp).


Social Check DCs


Traki Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He is physically well-built. His head has been shaved. His ears are large.

Personality: Calm and collected, he is a well trained Mortician. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised by priests from a young age. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly. Bonds: Job, Religious, Mentor, Adventurer. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Traki Netyoive, Male Elf Sorcerer 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


John Payton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. He keeps his auburn hair in a flapper bob. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: John was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Banker. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

John Payton, Male Human Wizard 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)8 (-1) 17 (+3)10 (+0)
Skills Deception +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs

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