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NPC Generator

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Advanced [show]


Trym Hayley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He keeps his long auburn hair kept up in a rat tail. He has gleaming, smiling hazel eyes.

Personality: He snorts whenever he laughs or is feeling confident. He feeds upon the attention of others.

History: Born to a Laborer, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Mundane, Depressed. Bonds: Poor, Attractive. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Trym Hayley, Male Human Commoner 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 18 (+4)10 (+0)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Korfel Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his blue robe. He has a brown handlebar mustache and slicked back brown hair. His green unseeing eyes seem to look past you.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Disease, Insane, Impulsive, Insomniac. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Korfel Markum, Male Half-Elf Monk 2
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)4 (-3) 15 (+2)11 (+0)
Skills History -1, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Azurite (11 gp).


Social Check DCs


Hrathy Prescott, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a black tunic with green highlights, and long violet pants that bunch up around her shoes. Her hair is auburn and curly. Her violet unseeing eyes seem to look past you.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the west, certain she would find work there.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Philantrophist, Joker. Flaws: Disease, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Hrathy Prescott, Female Half-Orc Druid 2
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)9 (-1) 7 (-2)10 (+0)
Skills Investigation +1, Perception +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1200 sp. 7 Acid flasks.


Social Check DCs


Ekemon Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his monstrous two handed axe always slung over his shoulder. His blue hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: Ekemon is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Mortician, who enjoyed hunting, Ekemon was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Ekemon and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love.

Flaws: Ugly, Depressed, Antagonistic. Bonds: Nature, In love. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Ekemon Mercy, Male Tiefling Adept 1
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)17 (+3) 10 (+0)11 (+0)
Skills Athletics +5, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Giant, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. Coral (60 gp).


Social Check DCs


Nelkin Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red Stetson hat and red clothes. His auburn hair is drawn into a tight pony tail with a card scrunchie. His amber eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nelkin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nelkin. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Job, Criminal record, Adventurer. Occupation: Interpreter

Voice: American accent

Attributes [hide]

Nelkin Shadowquick, Male Halfling Aristocrat 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. Smoky quartz (70 gp). Sard (70 gp). 1 Everburning torch. 3 Antitoxin. 1 Thunderstones.


Social Check DCs


Two Llamas In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her green robe. She carries with her a set of axes on her belt, each one with a opal on the hilt. She wears a deerstalker hat to cover her moderate length orange fur. Her eyes are yellow and she is always smoking a pipe.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was a Mayor, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Criminal record. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Two Llamas In the Wind, Female Tabaxi Rogue 7
Medium (6'4") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 8 (-1)15 (+2)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Clerebold Abram, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His auburn hair is matted, messy, and big. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Joker, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Clerebold Abram, Male Human Warrior 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 8 (-1)9 (-1)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs

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