Adelaide Conway, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a large yellow jacket, and she perpetually has her glaive ready. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny sapphire earrings on each ear.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Adelaide was born with her father's beautiful face. From there she went from mercenary job to mercenary job. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she feels that her past leaves her morally obligated to help
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Criminal record, Attractive, Adventurer. Occupation: Bookbinder
Voice: Italian accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 30000 cp. Jet (40 gp).
Alex Churchill, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey coat over a green low-cut shirt, and a broad hat upon his head. He has moderate length white hair. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: The child of a Stylist, who enjoyed hunting, Alex was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and an old rival family wants him found
Flaws: Shy, Greedy. Bonds: Attractive, Nature, Family. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Pink pearl (110 gp).
Azdûsh Ogden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy brown hair. His eyes are gray and catlike.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a slaver, Azdûsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Azdûsh took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Secretive. Bonds: Adventurer, Mentor, Nature. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 9 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Randal Whitby, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich, Military. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Mijira Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'5" southern woman, she is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. Her crest is gold and curly. She has a tattooed face.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her father's forge. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is unsatisfied with her job; and she wants nothing more than to rejoin the army
Flaws: Insane. Bonds: Rich, Attractive, Military, Job. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 86 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Infernal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 700 gp.
Aramil Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'8". He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His golden hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Aramil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Aramil studied abroad. He moved out south to avoid the crime he committed. He now spends his time doing works of charity.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Gifted. Bonds: Family, Criminal record. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 51 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +5
Possessions: 900 gp. Red spinel (50 gp). Golden pearl (50 gp). Black pearl (800 gp). 1 Minor magic item.
Balam Agony, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green costume with the symbols of the sun god on his torso. His purple hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Navigator job and began his own company from there.
Motivation: Further expansion of business; and he loathes his own lifestyle
Flaws: Ugly, Fearful, Depressed. Bonds: Job, Poor. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 17)
Armor Class 9
Hit Points 91 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Infernal
Attacks Melee +8 / 5d4+2, Ranged +5 / 5d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 6000 gp. Chrysoprase (50 gp). Red spinel (70 gp). Alexandrite (1200 gp). Amethyst (70 gp). Lapis lazuli (4 gp). Golden yellow topaz (1200 gp). Rose (50 gp). Pink pearl (70 gp). Moss agate (4 gp). Freshwater pearl (4 gp). Amethyst (70 gp). Amethyst (70 gp). Chrysoprase (50 gp). Hematite (4 gp). Sardonyx (50 gp). Bloodstone (50 gp). Rock crystal (50 gp). Rhodochrosite (4 gp). Alexandrite (1200 gp). Black pearl (1200 gp). Black star sapphire (1500 gp). Coral (70 gp). 1 Medium magic item. 1 Medium magic item.
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