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Zykroff Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a warhammer on her belt. She is bristling with hidden weapons, mostly warhammers and falchions. Her green crest is lengthy. Her eyes are a pleasant red.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the south, certain she would find work there.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Criminal record, Immigrant. Occupation: Painter

Voice: Stutters

Attributes [hide]

Zykroff Norixius, Female Dragonborn Cleric 14
Medium (6'5") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 68 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Perception +6, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146554

Possessions: 2000 gp. Brass mug with jade inlays (600 gp). Old masterpiece painting (600 gp). Gold and topaz bottle stopper cork (1200 gp). Gold music box (4000 gp). Solid gold idol (900 gp). Silver comb with moonstones (500 gp). A roughly beaten golden orb (120 gp). Fire opal pendant on a fine gold chain (600 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Medium magic item.


Social Check DCs


Spear Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She prefers to wear pastel pants and tee shirts. She has no fur. Her copper eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She got into the Knight business at a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Knight kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Job, Criminal record. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Spear Candle, Female Tabaxi Warrior 5
Medium (6'1") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tethren Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a green shirt with thin brown vertical stripes and grey pants, he is not a threatening figure. His black hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and to unite with his sister

Flaws: Insomniac, Antagonistic. Bonds: Religious, Slave, Family. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Tethren Bedlam, Male Tiefling Cleric 6
Medium (5'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)17 (+3) 17 (+3)19 (+4)
Skills Arcana +6, Religion +6
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 40000 cp.


Social Check DCs


Namfoodle Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. He wears a Stetson hat to cover his moderate length brown hair. He has violet eyes and a tan hat with a green feather.

Personality: He likes to make people angry or surprised. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Namfoodle Munggen, Male Gnome Wizard 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)9 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Hupe Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. His skin is fair and his fingers are delicate and long. His golden hair is knotted and matted. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of southern immigrants he idolized his father. Hupe was born on a far southern desert where he grew up under the tutelage of his father, an expert Bellfounder. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and money/treasure

Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Immigrant, Rich. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hupe Greenleaf, Male Halfling Aristocrat 8
Small (3'0") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee -1 / 2d10-4, Ranged +5 / 2d10+2, Grapple +2

Possessions: 180 pp.


Social Check DCs


Wiggan Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male typically wears red cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His black hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Wiggan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Wiggan's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To settle down with his crush; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Antagonistic. Bonds: Religious, Adventurer, Has a crush. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Wiggan Hogcollar, Male Halfling Cleric 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)14 (+2) 8 (-1)16 (+3)
Skills Deception +6, Insight +2
Senses Passive Perception 9
Languages Common, Halfling, Terran, Aquan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Eleanor Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears yellow painted combat armor at almost all times. She is bristling with hidden weapons, mostly scimitars and scythes. Her red hair is singed and shortened. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is a hateful person. She taunts others and blames them for her problems. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a criminal king-pin and mafia family She moved out east to avoid the crime she committed. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is a bit of a kleptomaniac; and seeks redemption

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Eleanor Harper, Female Half-Elf Adept 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)10 (+0) 8 (-1)13 (+1)
Skills Athletics +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Coral (50 gp). Black star sapphire (400 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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