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NPC Generator

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Advanced [show]


Xappan Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a long, black, dusty cloak. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is white, silky, and of moderate length. His half smiles and gold eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He would rather hide behind his crafts than deal with other people.

History: He got into the Apothecary business at a young age. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 12 years.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Hedonist, Shy. Bonds: Rich, Attractive, Job. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Xappan Ennui, Male Tiefling Warrior 8
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +3

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Malquis Floshem, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing the road beaten gear of a warrior. She wears a colorful flower in her red hair. Her eyes, though not visible through her cowl, are gray.

Personality: Cocky and sure of herself, she believes she is the best Ruler born in the past three hundred years. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Like her mother and her brother before her, after school she went straight into learning to become a Ruler. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Malquis Floshem, Female Elf Druid 2
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +6, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Orianna Faith, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'0" southern woman, she wears bulky black painted plate armor. Her hair is blue and curly. Her fierce red eyes like to dwell on things.

Personality: She loves telling others what to do and how they should feel about things. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born several months after her father was called into army service. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants her found; and she wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Ugly. Bonds: Military, Immigrant, Family. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Orianna Faith, Female Tiefling Warlock 8
Medium (5'0") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 17 (+3)16 (+3)
Skills Deception +6, Nature +6
Senses Passive Perception 13
Languages Common, Giant, Halfling, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 11000 sp. Golden yellow topaz (1600 gp). Alexandrite (1600 gp). Aquamarine (1600 gp). Chrysoberyl (140 gp). Rock crystal (80 gp). Alexandrite (1600 gp).


Social Check DCs


Krimmon Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). He keeps his golden hair in a flapper bob. He has amber eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.

History: Krimmon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He desires power and/or immortality.

Flaws: Greedy, Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Krimmon Reedfellow, Male Halfling Fighter 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 17 (+3)14 (+2)
Skills History +2, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp.


Social Check DCs


Olunt Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he very much looks the part of a Server. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Server and was forced into it by his family; and meet up once more with his childhood friend

Bonds: Job, Enemies, Adventurer, Immigrant, Family. Occupation: Server

Voice: Low and grunting

Attributes [hide]

Olunt Bigtoe, Male Dwarf Paladin 6
Medium (4'4") Dwarf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 62 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright grey suits and hats. His top hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A deeply religious man he believes everything happens for a reason. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels threatened by others; and a rival would like him out of the picture

Flaws: Ugly, Fearful. Bonds: Poor, Religious, Immigrant, Criminal record. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Alberich Goldfinder, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Hamil Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is harsh and unforgiving.

History: He is a Chromatic Dragon in disguise. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better kind of golem.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to reunite with his old friends

Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer, Enemies. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Hamil Warmwater, Male Halfling Adept 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp. 1 Silk rope.


Social Check DCs

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