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NPC Generator

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Advanced [show]


Geoffrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing colorful clothing, dressed as a Beggar. His black hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is afraid of women and trembles around them

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Beggar.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Persistence. Flaws: Shy, Mundane. Bonds: Job, Rich. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Berkeley, Male Human Monk 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 120 gp.


Social Check DCs


Nedda Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she wears a faded coat and loose pants complete with Stetson hat. She is bald on top and has large blonde tufts of hair around her ears. She tend to wears goggles to shield her eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Baker, but she was a colossal failure. She tends to her Mortician job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Mortician responsibilities is difficult.

Ideals: Passionate, Opinionated. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Nedda Fatrabbit, Female Halfling Ranger 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Nature +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30000 cp. Bloodstone (30 gp). Moss agate (12 gp). Smoky quartz (30 gp). Deep blue spinel (1200 gp).


Social Check DCs


Diesa Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she is dressed in an above average manner. Her hair, while still mostly silver, has prominent grey streaks. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a small toy that she constantly fidgets with.

History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Doctor, but she was a colossal failure. She then took over the family business and is one of the better Barkeep for hire.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Slave. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Diesa Ungart, Female Dwarf Expert 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 16 (+3)9 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 160 gp. Gold and topaz bottle stopper cork (500 gp). 1 Antitoxin.


Social Check DCs


Tordek Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a small hat to hide his balding. He has gleaming, smiling blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: Tordek was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Persistence. Flaws: Selfish. Bonds: Poor, Attractive. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Tordek Caebrek, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 10 (+0)9 (-1)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp. 1 Darkwood Shield.


Social Check DCs


Malquis Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, wearing blue shirts, loose pants, and blazers most of the time. She wears her hair in dreadlocks. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born in a small plains village. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting drow, the young Malquis began to lead the lost caravan. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants revenge against drow; and someone believes her a fraud

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Nature, Enemies. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Malquis Iranapha, Female Elf Wizard 5
Medium (4'7") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)14 (+2) 14 (+2)17 (+3)
Skills Athletics +3, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 100 gp. Coral (160 gp). Star ruby (600 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. He has auburn hair. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Some 10 years later his spouse died after the birth of his son. Heartbroken, Roger never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Immigrant, In love, Religious. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Roger Roscoe, Male Human Druid 2
Medium (5'1") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 90 gp.


Social Check DCs


Ermina Reed, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She carries with her a set of sais on her belt, each one with a amethyst on the hilt. Her red hair is thinning but still full. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ermina took refuge in the ruined castle and found the beat up sai and armor she uses now. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

Ermina Reed, Female Human Expert 2
Medium (5'1") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)13 (+1) 10 (+0)7 (-2)
Skills History +3, Intimidation +0
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs

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