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NPC Generator

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Advanced [show]


Kyle Elton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and is well dressed, constantly wearing a grey suit, black shirt, and brown tie. His long auburn hair reaches down to his waist. His eyes are a pleasant blue.

Personality: He is irascible and easily irritated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Merchant like his mother before him.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job, Family. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Kyle Elton, Male Human Cleric 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp.


Social Check DCs


Nicor Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His black hair is greasy and uncared for. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Rich, Has a crush. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Nicor Intellect, Male Tiefling Commoner 4
Medium (5'6") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)17 (+3) 15 (+2)18 (+4)
Skills Deception +6, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Terran
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Nuraval Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and wears skinny pants and wears a grey and black robe with the hood down. His left leg appears badly burned and disfigured. His tied-back hair is brown. He has green eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Nuraval Stoutale, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Undercommon, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 180 gp.


Social Check DCs


Sun Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman tends to wear a large brown jacket. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She has no fur. Her eyes, though not visible through her cowl, are copper.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Sun enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their daughter. She worked as a Tailor, and she later adopted a second daughter.

Motivation: Wants to raise her children well; and to unite with her brother

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Mentor, Family. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Sun Moon, Female Tabaxi Wizard 5
Medium (5'1") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +3, History +5
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 700 gp. Coral (50 gp). Black star sapphire (1600 gp).


Social Check DCs


Qemuel Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He carries with him a set of pickaxes on his belt, each one with a jet on the hilt. He wears his black hair up. His eyes, though not visible through his cowl, are silver.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He now owns his own business.

Motivation: To be a Navigator again; and he is unsatisfied with his job

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Qemuel Idea, Male Tiefling Warrior 3
Medium (6'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 14 (+2)18 (+4)
Skills History +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Seven Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His fur, while still mostly lavender, has prominent grey streaks. His hazel eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A powerful necromancer made him what he is. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.

Motivation: Money/treasure; and regain custody of his son

Ideals: Opinionated. Bonds: Family, Mentor, Rich. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Seven Of Stars, Male Tabaxi Ranger 4
Medium (6'8") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 11 (+0)17 (+3)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Freshwater pearl (5 gp). Blue star sapphire (1100 gp). 1 Crowbar. 1 Bullseye lantern. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Mara Yaeldrin, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears many layers of old clothing at all times. Her brown hair is heavily combed to the left. Her fierce green eyes like to dwell on things.

Personality: Mara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a logical person and will generally grow upset if things defy logic and science.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. There was a wharf not far from home where she often wandered off to fish. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Ideals: Extrovert, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Mara Yaeldrin, Female Half-Elf Sorcerer 5
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 0 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)16 (+3) 12 (+1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 10000 cp.


Social Check DCs

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