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NPC Generator

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Advanced [show]


Mara Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear tan pants and tee shirts. She has styled her golden hair well, parting it to the left. She has a dull look in her violet eyes.

Personality: She is irascible and easily irritated. Flattery will make her almost putty in your hands.

History: She got into the Bookbinder business at a young age. Mara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has set out to sabotage the competition.

Motivation: She desires power and/or immortality; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic, Selfish. Bonds: Job, Adventurer, Family. Occupation: Bookbinder

Voice: Jittery and nervous

Attributes [hide]

Mara Yaeldrin, Female Elf Paladin 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2400 sp. 1 Everburning torch.


Social Check DCs


Spring Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His long white fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the west. Cursed with lycanthropy at a very young age, Spring has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Antagonistic, Disease. Bonds: Poor, Immigrant. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Spring Fang, Male Tabaxi Rogue 1
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: Aquamarine (300 gp).


Social Check DCs


Harvest Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear brown clothing when she does not wear armor. She wears her white fur down. She has gleaming, smiling yellow eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She also has developed a complete distrust of the Sculptor profession.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. She then took over the family business and is one of the better Painter for hire.

Motivation: Wants to raise her children well; and wants to work out more often

Ideals: Athletic. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Harvest Of Clay, Female Tabaxi Paladin 1
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp.


Social Check DCs


Drogo Deighton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is blonde and curly. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his brother; and he is currently in port desperately looking for someone to get him out

Ideals: Justice, Gifted. Bonds: Family, Job, Slave. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Drogo Deighton, Male Human Fighter 11
Medium (5'8") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 109 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)7 (-2) 15 (+2)8 (-1)
Skills Animal Handling +6, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2800 gp. Star rose quartz (20 gp). Hematite (7 gp). Chrysoberyl (100 gp). Azurite (7 gp). Freshwater pearl (7 gp). Rose (20 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, and carries spears. His moppish red hair is in a traditional bowl cut. His eyes are gray and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Immigrant, Mentor. Occupation: Performer

Voice: High pitched, excited

Attributes [hide]

Gerard Petrie, Male Half-Elf Bard 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 2000 sp.


Social Check DCs


Naill Cithreth, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His deerstalker hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Marshal, who enjoyed hunting, Naill was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, Shy. Bonds: Rich, Nature. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Naill Cithreth, Male Elf Monk 2
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)9 (-1) 11 (+0)6 (-2)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 60 gp.


Social Check DCs


Vonbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his greataxe ready. His brown hair is cut short. His half smiles and blue eyes are beguiling and draw you in.

Personality: Vonbin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.

History: Vonbin was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vonbin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Vonbin Rumnaheim, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)15 (+2) 12 (+1)8 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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