Traulam Cithreth, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an entirely tan suit with brown socks and a vest with buckled shoes. She has no hair. She has a dull look in her amber eyes.
Personality: Calm and collected, she is a well trained Sellsword. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her father's forge. She struck the Sellsword job and began her own company from there.
Motivation: Expand her business; and she is greedy
Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Quilla Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, tan, dusty cloak. She has a long black ponytail with little hanging trinkets. Her blue eyes have a joyful gleam in them most of the time.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A true patriot, Quilla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She got into the Laborer business at a young age. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She then took over the family business and is one of the better Laborer for hire.
Motivation: Wants to open a new tavern; and she desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 49 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Dagger Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing the road beaten gear of a warrior. Her fur is yellow, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.
Personality: She has a massive crush on the younger sibling of the Beggar who has hired her part-time. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Dagger hails from a village terrorized by illithids. A freak accident while working with her Roofer mother left her crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's in love.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Has a crush, Enemies. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 60 gp. White pearl (50 gp).
Quelenna Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'1" northern woman, she likes to wear violet tank tops with green skirt. Her black hair is drawn into a tight pony tail with a card scrunchie. She wears a mask on her face.
Personality: She is almost excessively polite to everyone, even when angry. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born several months after her father was called into army service. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: Retire the richest woman in the north; and she's looking for her big break
Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Military, Adventurer. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 87 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Terran, Ignan
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 900 pp. Hematite (9 gp). Coral (140 gp). 1 Medium magic item.
Three Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His beige fur is long and unkept. His blue eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Poor. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 71 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 4 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 pp. Banded agate (12 gp). Rich purple corundum (800 gp). Jade (90 gp). Black star sapphire (800 gp). Malachite (12 gp). Banded agate (12 gp). Peridot (50 gp). Chrysoprase (50 gp). Clear bright green emerald (8000 gp). Eye agate (12 gp). Alexandrite (800 gp).
Geva Kenley, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her white hair is styled in orderly dreadlocks. Her violet eyes are slightly larger than normal.
Personality: She is happy with her job as a Server. She turns her eye from what people do, preferring to live and let live. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She moved out east to avoid the crime she committed. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Bonds: Poor, Job, Criminal record, Religious. Occupation: Server
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Undercommon, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 360 gp. Golden yellow topaz (500 gp). Chrysoprase (70 gp). Rhodochrosite (11 gp). 1 Half-Plate.
Bimpnottin Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is generally shirtless and showing off her tattooed chest. Her red hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is afraid of women and trembles around them
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army
Ideals: Athletic, Optimist. Flaws: Ugly, Insane, Shy. Bonds: Military. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
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