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NPC Generator

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Advanced [show]


Werydd Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, marred by chocolates. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.

Personality: Cocky and sure of herself, she believes she is the best Knight born in the past three hundred years. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Werydd was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Werydd decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Knight for the past few years.

Motivation: A deep hatred of dire rats; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly. Bonds: Job, Slave, Criminal record, Enemies. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Werydd Burrowfound, Female Dwarf Expert 8
Medium (4'0") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 59 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 11 (+0)14 (+2)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Andraste Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a custom-built plate barding that's adorned with violet lining and desert motifs. She has red hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Actor, who enjoyed hunting, Andraste was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Andraste took refuge in the old dungeon and found the beat up club and armor she uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andraste fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Joker, Fighting. Bonds: Immigrant, Rich, Nature. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Andraste Meliamne, Female Half-Elf Paladin 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tarak Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and prefers to wear flannel. He has a very tight haircut. He has blue eyes and a white hat with a grey feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is lazy and tries to find solutions quickly.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Lazy. Bonds: Criminal record, Military, Rich. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Tarak Shirley, Male Half-Orc Monk 1
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 13 (+1)8 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp.


Social Check DCs


Left-Handed In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. His white fur is long and unkept. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west to a Priest, Left-Handed learned a great deal about his mother's area of expertise. A freak accident while working with his Banker mother left him crippled. He was granted arcane powers by his dying brother.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Disease, Shy. Bonds: Poor, Job. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Left-Handed In the Morning, Male Tabaxi Aristocrat 10
Medium (5'7") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs


Felosial Hill, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears bulky violet painted plate armor. Her hair is chestnut, silky, and of moderate length. Her green eyes peer out from beneath her deerstalker violet hat.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.

Motivation: To share knowledge with the world.

Ideals: Justice, Logical. Bonds: Attractive, Religious, Rich. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Felosial Hill, Female Half-Elf Sorcerer 6
Medium (4'10") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 2000 sp.


Social Check DCs


Mara Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a hunchback. She keeps her black hair in a pixie cut. She has several tiny emerald earrings on each ear.

Personality: She is happy with her job as a Mayor. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Mayor business.

History: Born in the south to a Mayor, Mara learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She has built up a small fortune and can afford her own way.

Motivation: She loathes her own lifestyle; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Rich, Job. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Mara Ilphelkiir, Female Elf Fighter 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)14 (+2) 7 (-2)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Enidda Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and wears rags and sports a simple walking cane. Her blonde hair is kept up in a ponytail inside a deerstalker hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Enidda was born in the east. At a young age she loved to build and create. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Being a Spy kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and half-orc compassion

Ideals: Persistence. Flaws: Ugly, Racist, PTSD. Bonds: Poor, Criminal record. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Enidda Lingenhall, Female Gnome Commoner 14
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 69 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Insight +7, Survival +7
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: 2000 gp. Moss agate (7 gp). Golden pearl (90 gp). Alexandrite (500 gp). Violet garnet (500 gp). 1 Medium magic item.


Social Check DCs

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