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NPC Generator

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Advanced [show]


Bendoo Sutherland, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She dresses in collared shirts and wears a proper scarf over her head. She wears her white hair up in a very large beehive style do. Her eyes are a pleasant green.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She enjoys reading and quiet.

History: She is the product a well kept family trust fund and as such has never really known need. Cursed with unlife at a very young age, Bendoo has worked very hard to control her curse. She now owns her own business.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Logical. Flaws: Disease, Greedy. Bonds: Job, Rich. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Bendoo Sutherland, Female Half-Orc Monk 1
Medium (4'10") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 10 (+0)11 (+0)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Aramil Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a yellow collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His brown hair is still thick. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Soapmaker father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Rich. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Aramil Dukakis, Male Half-Elf Aristocrat 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Aust Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His brown hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.

History: The child of a Adventurer, who enjoyed hunting, Aust was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Insane. Bonds: Poor, Religious, Nature, Adventurer. Occupation: Bather

Voice: Smoker's lung

Attributes [hide]

Aust Mellerelel, Male Elf Bard 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 17000 cp. 1 Simple lock. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs


Nuthra Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears green cloth garments or leather armor. She has wavy bronze crest. She is baby faced.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: The child of a Gardener, who enjoyed hunting, Nuthra was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She inherited the family business which she has now maintained for 5 years.

Motivation: She has money and likes to spend it; and she is unsatisfied with her job

Ideals: Optimist, Opinionated. Bonds: Nature, Job, Rich. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Nuthra Linxakasendalor, Female Dragonborn Aristocrat 6
Medium (6'3") Dragonborn, Neutral Good (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills History +3, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 900 gp. Freshwater pearl (11 gp). Fire opal (1000 gp). Carnelian (40 gp). Jade (120 gp).


Social Check DCs


Philomena Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her black hair down. Her eyes are a pleasant brown.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Philomena was raised in a hard working conservative environment. She found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better world.

Motivation: Retire the richest woman in the east; and to be a fortune-teller again

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Philomena Tosscobble, Female Halfling Adept 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 6 (-2)16 (+3)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60000 cp. Chalcedony (80 gp). Moonstone (80 gp).


Social Check DCs


Ekemon Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has no hair. He has a dull look in his gold eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Ekemon was raised in a hard working conservative environment. Through the years after Ekemon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ekemon's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and to be a assassin again

Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Ekemon Verity, Male Tiefling Sorcerer 2
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 17 (+3)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 10000 cp. 1 Healer’s kit.


Social Check DCs


Zook Garrick, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear tan clothing when he does not wear armor. His white hair is matted, messy, and big. He wears an eyepatch.

Personality: He likes to make people angry or surprised. Zook is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Zook was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To reunite with his absent mother; and he is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Immigrant, Enemies. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Zook Garrick, Male Gnome Rogue 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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