Donella Reese, Female Gnome [Permalink]
Personal [hide]
Description: She is typically in her Ruler uniform. Her blonde hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She would rather hide behind her crafts than deal with other people.
History: She was born the only child of a wealthy merchant. Through the years after Donella was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Donella's mother didn't care for her much, and the feeling was mutual. She has achieved small success as a Ruler.
Motivation: Retire the richest woman in the east; and wants to open a new tavern
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Ruler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
Possessions: 800 gp. 1 Minor magic item.
Moon In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown tunic with blue highlights, and long white pants that bunch up around her shoes. She carries a battered quarterstaff and tarnished dagger as well. Her lavender fur is greasy and uncared for. Her eyes, though not visible through her cowl, are amber.
Personality: She is business-like. She takes instructions and follows them to the letter. She can't help but pocket interesting objects she comes across
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Mercenary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Fighting, Professionalism. Flaws: Ugly, Disease. Bonds: Criminal record, Rich. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 10 pp.
Tyna Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears tight fitting clothing which further accentuates her frame. Her red hair is styled in orderly dreadlocks. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She will rave to anyone who will listen. She is an amazing painter.
History: Tyna was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: She wants to meet her childhood hero.
Ideals: Gifted. Flaws: Addict, Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 19 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Goblin, Aquan, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Just what you see.
Vicky Royston, Female Human [Permalink]
Personal [hide]
Description: This northern woman wears silk and lounges about seductively. Her clothes are grease stained in places. Her hair is golden and curly. She is baby faced.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is lazy, self-centered, vain, and jealous.
History: She was born in the north, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: To pay off her debts; and further expansion of business
Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Poor, Immigrant. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
Possessions: 130 gp. Red-brown spinel (160 gp).
Varis Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears yellow painted combat armor at almost all times. His moppish brown hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Varis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Adventurer, Poor. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 cp. 1 Masterwork Thieves’ tools.
Kite Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no fur. Her amber eyes dart from person to person to random spaces in the air.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She believes the world needs to unite to get rid of giants once and for all.
History: Kite was born in the south. At a young age she loved to build and create. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She wants revenge against giants.
Ideals: Persistence. Flaws: Ugly, Mundane, Disease. Bonds: Poor, Enemies. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Erias Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, blue shirt, and black tie. He has done his best to style his golden hair to look like a famous performer. His fierce blue eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: He was born in a small island village. Erias liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Crown-heir soon after.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and expand his business
Flaws: Selfish. Bonds: Immigrant, Job, Nature, Enemies. Occupation: Crown-heir
Voice: Irish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 87 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1400 gp. 1 Minor magic item.
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