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NPC Generator

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Advanced [show]


Gimurt Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright brown suits and hats and is in decent physical shape. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: Gimurt lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the west, certain he would find work there.

Motivation: To reunite with his old friends; and he's attracted to the pc

Bonds: Attractive, Immigrant, Family, Adventurer, Has a crush. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Gimurt Holderhek, Male Dwarf Rogue 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 71 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)6 (-2) 7 (-2)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp.


Social Check DCs


Phelaia Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern woman usually wears her black robe and has her sword always slung over her shoulder. She wears her red hair down. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. Energy wise she seems alert and responsive.

History: She got into the Assassin business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: Revenge; and many goblins want her driven away

Ideals: Athletic, Professionalism. Flaws: Addict. Bonds: Enemies, Job. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Phelaia Nowhere, Female Tiefling Aristocrat 4
Medium (5'6") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 9 (-1)14 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common, Draconic, Druidic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Onyx (40 gp).


Social Check DCs


Pennie Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears a fancy red dress. Her hair is chestnut, silky, and of moderate length. Her brown eyes have a joyful gleam in them most of the time.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Pennie studied abroad. Brilliant and gifted she never wanted to apply herself. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Justice, Fighting, Gifted. Bonds: Attractive, Poor, Nature. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Pennie Wiseacre, Female Halfling Fighter 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 sp.


Social Check DCs


Arara Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tan shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her red hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised in a island tribe. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: She's attracted to the PC; and to reunite with her absent mother

Flaws: Antagonistic. Bonds: Job, Nature, Family, Has a crush. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Arara Caerdonel, Female Elf Ranger 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)12 (+1) 8 (-1)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Beast Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a pastel armored body suit, with a simple black line shooting up and back down. He is muscular with a powerful set of arms. His gray fur is greasy and uncared for. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north, but his parents moved at a very young age to the east. Beast was born on a far northern island where he grew up under the tutelage of his father, an expert Knight. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Beast Treat, Male Tabaxi Wizard 5
Medium (5'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She has the majority of her body covered in plate. Her brown fur is long and unkept. She wears a mask on her face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice, Joker. Flaws: Ugly. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Gale In Woods, Female Tabaxi Warrior 9
Medium (4'8") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 48 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 13 (+1)14 (+2) 18 (+4)15 (+2)
Skills Animal Handling +7, Sleight of Hand +7
Senses Passive Perception 14
Languages Common, Sylvan, Orc
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1700 gp.


Social Check DCs


Ishte Fear, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a green broad hat and green clothes. Her hair is silver and curly. She wears a mask on her face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was raised in a plains tribe. She found a children's book about a Tiefling Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and she has passion for adventuring and risk

Flaws: Shy, Antagonistic. Bonds: Nature, Adventurer, In love. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Ishte Fear, Female Tiefling Fighter 5
Medium (4'11") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 15 (+2)15 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 40000 cp. Amethyst (110 gp). Golden yellow topaz (1200 gp). Bloodstone (80 gp). 1 Banded mail. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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