Nirgel Mute, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Scribe uniform. He has wavy purple hair. He is baby faced.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Nirgel studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Scribe. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: Sabotage a competitor.
Ideals: Passionate, Philantrophist, Gifted. Bonds: Job, Immigrant. Occupation: Scribe
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 700 gp.
Stacee Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. Her long chestnut hair reaches down to her waist. She is very pretty but has cold, dead eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was taken as a slave by a traveling circus and forced to perform She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: She has a rivalry with the Church that dominates her actions; and wants to work out more often
Ideals: Athletic, Professionalism. Bonds: Attractive, Slave, Religious. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 61 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 900 gp.
Curran Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs, and carries kukris. His chestnut hair is slicked back into a classic pompadour. His ears are large.
Personality: He will rave to anyone who will listen. He can't help but pocket interesting objects he comes across
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 19 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 600 gp. Smoky quartz (70 gp). Blue quartz (13 gp). Iolite (70 gp).
Fragrant Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He wears his orange fur down. His skin is flawless and his yellow eyes scan people very quickly.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Fragrant was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and someone believes him a fraud
Ideals: Persistence, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 80 pp.
Emerald Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His red fur is smooth and relatively long. His blue eyes dart from person to person.
Personality: Emerald is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Emerald was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Extrovert. Flaws: Depressed, PTSD. Bonds: Attractive. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 56 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +7
Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppah Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She wears her golden hair up. Her violet eyes dart from person to person to random spaces in the air.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She is a Maurezhi in disguise. When Oppah reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has dedicated herself to building a better world.
Motivation: Wishes to resurrect an old love; and she has passion for adventuring and risk
Flaws: Antagonistic. Bonds: In love, Adventurer, Military. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Sylvan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 900 gp.
Euphemia Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red small hat and red clothes. She has a long red ponytail with little hanging trinkets. She wears round tiny glasses practically rammed into her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Engraver arts, while her father instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She'd like to take her coworkers down a peg; and she desires power and/or immortality
Flaws: Disease. Bonds: Nature, Has a crush, Adventurer, Rich, Job. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
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