Halimath Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear tan clothing when he does not wear armor. His brown hair is still thick. His eyes are likewise green. His teeth are white and perfect.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Halimath was born in the west. At a young age he loved to build and create. His psionic abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: Further expansion of business; and expand his business
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
William Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a yellow cloak and cross-gartered tan stockings. He has shaved his head bald. His eyes are brown.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Military, Religious. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Giant, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. 1 Superior lock.
Tordek Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, constantly wearing a brown suit, grey shirt, and violet tie. His auburn hair is heavily combed to the left. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist, Persistence. Flaws: Impulsive. Bonds: Military. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 72 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 130 pp.
Vicky Wilberforce, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is lengthy and is close to two feet long. Her amber eyes peer out from beneath her feathered grey hat.
Personality: Cocky and sure of herself, she believes she is the best Cook born in the past three hundred years. She believes the world needs to unite to get rid of gnolls once and for all.
History: A powerful necromancer made her what she is. She worked as a nervous Cook and found it very stressful. She has since lost track of the people in her past.
Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her absent father
Bonds: Job, Enemies, Mentor, Family, Religious. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Violet garnet (300 gp).
Tiaathque Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple tan robe with red stripes complete with hood. Her skin is fair and her fingers are delicate and long. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Tiaathque is depressed about a lot of things. She tends to be a nihilist. She invites people to come help in her community garden.
History: She was born in the east. A gifted student she started as a Dyer, but she got bored and became a Navigator. She now spends her time doing works of charity.
Motivation: She is unsatisfied with her job.
Ideals: Philantrophist. Flaws: Insane, Depressed. Bonds: Immigrant, Job. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 70 pp.
Shedinn Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a black feathered hat and black clothes. His silver crest has been sun bleached extensively. His red eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Cartwright, Shedinn learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Shedinn was left his mother's suit of armor and trained in its use and care. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Philantrophist, Logical. Bonds: Job, Military, Criminal record. Occupation: Cartwright
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 47 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +6
Possessions: 2000 gp. Sard (60 gp). Sardonyx (60 gp). Emerald (1500 gp). Aquamarine (800 gp). Freshwater pearl (9 gp). Banded agate (9 gp).
Delg Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A 3'11" southern man, he has the majority of his body covered in plate. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.
History: Delg was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Sylvan, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
