Xanaphia Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing the road beaten gear of a warrior. Her silver hair is still thick. Her face is scarred and worn.
Personality: She is irascible and easily irritated. She uses divination through singing.
History: Born in a small village she learned the ways of the warrior from her father. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted arcane powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Huru Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 6'5". She wears a simple black robe with tan stripes complete with hood. Her brown hair is thinning but still full. She wears an eyepatch.
Personality: She will rave to anyone who will listen. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. After coming to the age of reason, Huru took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Huru was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and a deep hatred of dire rats
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Enemies. Occupation: Masseuse
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 39000 sp.
Sorath Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing the road beaten gear of a warrior. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. Her skin is flawless and her white eyes scan people very quickly.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She does not trust anyone and sleeps with one eye open.
History: Born in a small village she learned the ways of the warrior from her mother. She helped her mother out around the business and became quite the natural. She used her abilities to travel the world and help people.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Enemies, Job. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: White pearl (70 gp). Aquamarine (900 gp).
Thorin Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Merchant. He keeps his brown hair in a pixie cut. His eyes, though not visible through his cowl, are gray.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Thorin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of southern immigrants he idolized his father. Thorin was born on a far southern desert where he grew up under the tutelage of his father, an expert Merchant. He has been saving his money to try and buy his brother's freedom.
Motivation: He is unsatisfied with his job.
Flaws: Depressed. Bonds: Job, Military, Immigrant, Family. Occupation: Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp.
Blossom High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her red boots flare out at the collars. She carries with her a set of bows on her belt, each one with a ruby on the hilt. Her blonde hair is slicked back into a classic pompadour. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She also is a firm believer in the womanly ideal.
History: She is a Slaad in disguise. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To prove her worth to the world; and obtaining odd cultural elven artifacts is her passion
Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 5 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Superior lock.
Ozyman Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized ruby on his left hand. His blonde hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly, Hedonist, Insomniac. Bonds: Rich, Criminal record. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 16 (+3) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Celestial, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp. Solid gold idol (1200 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp).
Three On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His black fur has been sun bleached extensively. His amber eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He served in the navy to pay for his family's outstanding loans. When Three reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: Immigrant, Job, Military. Occupation: Mayor
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 300 gp.
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