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NPC Generator

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Advanced [show]


Rosalind Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned female wears light armors faded through time and improper care. She is tall, broad shouldered and powerfully built. She has styled her black hair well, parting it to the left. She wears an eyepatch.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sold as a small child to a necromancer, Rosalind was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Rosalind was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Rosalind's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.

Flaws: Ugly, Emotional, Antagonistic. Bonds: Mentor. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Rosalind Xistsrith, Female Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills History +1, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Raam Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a brown coat with blue slacks. He has a slight overbite and is overall scrawny. His red hair is knotted and matted. His fierce red eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a necromancer, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Impeccable. Bonds: Job, Mentor. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Raam Pandaemonium, Male Tiefling Bard 5
Medium (6'4") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 7 (-2)20 (+5)
Skills Persuasion +8, Religion +5
Senses Passive Perception 8
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 4000 sp.


Social Check DCs


Zephan Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He carries a battered mace and tarnished glaive as well. His dark red hair is knotted and matted. His red eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Zephan embodies much of what other species detest in the Tieflings. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a slaver, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Mentor, Adventurer. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Zephan Scorn, Male Tiefling Paladin 2
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ar-Gul Brownrigg, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Ar-Gul is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a animal trainer and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Ar-Gul Brownrigg, Male Half-Orc Sorcerer 16
Medium (6'4") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 70 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Nature +6, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 5000 gp.


Social Check DCs


Brakka Hadley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath her coat. She has done her best to style her silver hair to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not trust anyone and sleeps with one eye open.

History: She was born in the south, but her parents moved at a very young age to the west. Brakka was born on a far southern desert where she grew up under the tutelage of her father, an expert Miller. She left for the south, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy, Insomniac. Bonds: Immigrant. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Brakka Hadley, Female Half-Orc Expert 1
Medium (4'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)14 (+2) 6 (-2)14 (+2)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 8
Languages Common, Orc, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 6000 cp. Onyx (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Eberk Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). His blonde hair has been sun bleached extensively. His blue eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sold as a small child to a necromancer, Eberk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Eberk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eberk decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record, Mentor. Occupation: Soapmaker

Voice: Ums and uhs a lot

Attributes [hide]

Eberk Trueanvil, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2

Possessions: 340 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hobart Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he sports white clothing, slightly heavier than average wear. He sports a long brown beard, and similarly colored long hair. His hazel eyes peer out from beneath his Stetson white hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: He was born in the north. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and he loathes his own lifestyle

Ideals: Optimist, Philantrophist. Flaws: Depressed. Bonds: Immigrant, Rich. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Hobart Wildheart, Male Halfling Wizard 9
Small (3'1") Halfling, Neutral Evil (CR 9)
Armor Class 16
Hit Points 27 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +8, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +2 / 3d4-1, Ranged +8 / 3d4+5, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 30 pp.


Social Check DCs

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