Roger Gresham, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His brown hair is lengthy and is close to two feet long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Human conditions. He's since become an addict/alcoholic.
Motivation: Money/treasure.
Flaws: Addict, Racist, Hedonist. Bonds: Attractive, Military. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Artisan’s tools.
Godfrey Bradley, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly shortbows and whips. With bright silver hair and a scraggly beard. His eyes are likewise amber. His teeth are white and perfect.
Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Godfrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Godfrey. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Criminal record, Attractive, Mentor. Occupation: Miner
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp. 1 Chain shirt.
Bendoo Harrington, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears rags and sports a simple walking cane. Her silver hair is unkempt and raggedy. Her brown eyes dart from person to person to random spaces in the air.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bendoo took refuge in the old dungeon and found the beat up glaive and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Ugly, Terse. Bonds: Poor, In love, Nature. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 7
Hit Points 62 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 13 (+1) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +2
Possessions: Just what you see.
Sarah Thornton, Female Human [Permalink]
Personal [hide]
Description: She wears brown trousers with black and tan striped suspenders. She wears various colorful collared shirts. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.
Personality: Sarah is depressed about a lot of things. She tends to be a nihilist. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sarah is combative with any and all who dare try her patience in the slightest.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Justice, Logical. Flaws: Depressed. Bonds: Mentor, Adventurer. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 55 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 17000 sp. A pair of silk slippers encrusted with tiny pearls. (180 gp). 1 Minor magic item. 1 Minor magic item.
Dagger Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is dressed in a clean pastel cloak covering her clean studded leather. Her fur, while still mostly brown, has prominent grey streaks. Her copper eyes are slightly larger than normal.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Doctor for the past few years.
Motivation: She'd like to take her coworkers down a peg; and to be a map maker again
Ideals: Athletic, Artistic, Gifted. Bonds: Criminal record, Job. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 49 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 19 (+4) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1000 gp. 1 Minor magic item.
Emmeline Rowley, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a grey vest and prefers black and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair is lengthy. Her eyes are a pleasant gray.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her mother raised her in a mountain cabin. Cursed with lycanthropy at a very young age, Emmeline has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to clean up the streets
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Ploughman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 200 sp.
Caeldrim Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His black hair is heavily combed to the left. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Caeldrim was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Military. Occupation: Bookbinder
Voice: Irish accent
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp. Violet garnet (1600 gp). White pearl (90 gp). 2 Holy water. 4 Alchemist’s fire.
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