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NPC Generator

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Advanced [show]


Mella Blum, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a tight fitting yellow shirt and pants. She is portly but not overly obese. Her moppish brown hair is in a traditional bowl cut. This hazel eyed southerner is not easily forgotten.

Personality: She can speak with the recently deceased. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city she treasured whatever gifts she got. Her psionic abilities were realized during a raid on her village. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Bonds: Poor. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Mella Blum, Female Half-Elf Ranger 5
Medium (4'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Insight +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her top hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is very quiet and rarely speaks above a whisper. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her brother recently and the two have been together since.

Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Sannl Gorunn, Female Dwarf Adept 8
Medium (4'2") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 58 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)7 (-2) 15 (+2)8 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His hair is greying and his face has many wrinkles. He has gold eyes.

Personality: This man loves music and to teach people music more than just about anything. He also has developed a complete distrust of the Performer profession.

History: He was born at the edge of vast plains. Cursed with a spirit at a very young age, Fenriz has worked very hard to control his curse. He inherited the family business which he has now maintained for 4 years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Fenriz Liberty, Male Tiefling Commoner 2
Medium (5'11") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 9 (-1)12 (+1)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1600 sp. 1 Silk rope.


Social Check DCs


Marigold Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She has the majority of her body covered in plate. Her auburn hair, when down, is lengthy. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She comes from a rich eastern family. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She feels kind of lost in life; and money/treasure

Ideals: Joker. Flaws: Depressed. Bonds: Adventurer, Rich. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Marigold Stoutman, Female Halfling Bard 6
Small (2'8") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)13 (+1) 13 (+1)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 700 gp. Moss agate (6 gp). Malachite (6 gp). Jasper (20 gp). Azurite (6 gp).


Social Check DCs


Mehen Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has no crest. His gold eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Mehen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Mentor, Immigrant. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Mehen Jharthraxyn, Male Dragonborn Druid 14
Medium (6'5") Dragonborn, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 84 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +6, Religion +7
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 2000 gp. Lapis lazuli (15 gp). Black pearl (1000 gp). Tiger eye turquoise (15 gp). Violet garnet (1000 gp).


Social Check DCs


Godfrey Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his brown hair. His blue unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Godfrey has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Banker

Voice: German accent

Attributes [hide]

Godfrey Bradford, Male Human Bard 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 20 gp.


Social Check DCs


Hagren Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears white trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. His hair is brown and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: Hagren hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is lazy, self-centered, vain, and jealous.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hagren took refuge in the old dungeon and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Gifted. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Hagren Tickle, Male Half-Orc Commoner 4
Medium (5'2") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)8 (-1) 15 (+2)7 (-2)
Skills Investigation +1, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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